Yebis 2, the post-processing middleware from Silicon Studio is to be integrated into all of Allegorithmic’s Substance texturing products, as part of a new deal between the two toolmakers.
Yebis 2 will be included in Substance Designer 4.3 and Substance Painter beta.
With this combination, Allegorithmic said what artists see in their viewport is what will be available in the final rendering, giving artists a new level of convenience. Removing the need to leave the program establishes a workflow that, for the first time, begins and ends in Substance.
“Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what it’s actually going to look like right away,” said Allegorithmic founder and CEO Sébastien Deguy. “Combining Yebis 2’s stellar post-processing technology with the PBR viewports in both our Substance texture creation products will help us remove most of these layers, and will continue to make the Substance suite the only one-stop shop for textures.”
"Today the latest and most advanced version of our middleware Yebis 2 is used by the most innovative game developers in Japan and abroad,” said Silicon Studio CEO Takehiko Terada. “It is a real pleasure to see it utilized by the most innovative company in its field and through products we love. We can not wait to see what the 3D artists' community will produce now that Yebis has joined with Substance.”
The integration will be available from today for Windows and Mac, first in Substance Designer, then in Substance Painter. There will be no additional costs added to the price of Substance Designer or Substance Painter because of this integration.
Visit the official Allegorithmic site for more.
You can read more about Yebis 2 in our Key Release article.