Welcome to Ego Trip, where we ask the finest game development talent a series of questions about the toughest subject of all – their own games.
In the chair this month is the lovely Sean Murray. Here he is:
Looks just crazy enough to either do fantastically well or fail miserably.
Name: Sean Murray
Famous for: The Joe Danger games
Answering questions on: Joe Danger
What was the parody genre-title that became associated with Joe Danger?
We came up with that one, and I think we went with ‘Stunt ‘Em-Up’. We claimed Joe Danger was the first ‘Stunt ‘ Em-Up’. It’s a bit of a weird genre, so I don’t think it will catch on.
Why don’t some publishers like giant coins?
Oh yes. I think they feel that they are not realistic enough. There’s no way I was going to forget that one; that was something a potential publisher said to us about the game. That’s sticking with me.
In the first press release about Joe Danger, a childhood toy was metaphorically set on fire to capture a sense of what the game offered. What liquid was used for this?
Is that an obscure way of asking about lighter fluid? It’s lighter fluid. I used to make Airfix kits, and my brother would fill them with cotton wool and lighter fluid, set them on fire and then throw them out the window.
What was the exact date of the North American PSN release of Joe Danger?
That would be June 8th 2010. That one is etched in my memory. That was far to intense a period not to remember.
A particular toy was used in your studio as a powerful demonstration of game concepts. What was that toy?
Oh god. I think that was Grant’s Lion-O toy. We had a box of those toys.
(Correct answer: Optimus Prime was the toy in question)
Four new characters were introduced to the game as DLC. Can you name them all?
What were their actual names? This could stump me. It was Chuckles the Chimp, Sir Bonehead, Chicken Joe, and then an Indian called either Joe Ronimo or Geronim-Joe. It was Geronim-Joe.
Sean is now level at the top of the leaderboard with Revolution Software man Charles Cecil. Check back next month to see if our next contestant can reach the perfect score.
Over the coming months you’ll see this leaderboard evolve into a defining list of industry masterminds (or a high score board of game development’s most ambitious egomaniacs, depending on how you look at it).