After years of developing software to detect cheaters in online games of Counter Strike, ESEA has finally come up with a similar solution for games that are played on LAN.
The new ESEA LAN anti-cheat client uses similar tech to the online software to detect any players that are cheating when playing at a LAN. While cheating at a LAN is much harder than online it is possible, especially when hardware such as mice that the players bring in themselves have their own storage built in.
The LAN tech has taken more than a year to perfect, with ESEA working alongside many tournament organisers to get it working. The first ever test at a large scale LAN was conducted at ESL One New York in October and worked out perfectly.
IEM Oakland, and its LAN qualifier the iBUYPOWER Masters, will be the first events to officially use the final version of the ESEA LAN anti-cheat client. The latter takes place this weekend, while the former is a couple of weeks away.
After IEM a list of requirements will be published for tournament organisers. Any event that meets these requirements will be able to apply to use the ESEA LAN anti-cheat client. The client will not be exclusive to ESEA events.
“Over the last decade ESEA has developed the industry-leading anti-cheat for online matches, and now the same technology will be accessible at LAN events,” said ESEA in a statement. “With the addition of the anti-cheat client to the existing protocols in place, we are confident that the community can rest assured that players are not cheating at their favorite tournaments, and that all matches are being played on an even playing field.”