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Fallout Shelter tops $100m in lifetime revenue

Bethesda’s mobile Fallout spin-off, Fallout Shelter, has generated $100 million across both the App Store and Google Play since its release in 2015. This intimates the game has generated $10m since August 2018, equating to roughly $68K a day cross its 63m-strong player base.

Generating its income primarily in Western markets, Fallout Shelter is most popular in the US, where it has raised revenue of $60m. The UK comes in in second place with $9m, while $3m was generated by China.

“Fallout Shelter has been a global success for Bethesda, with about 41 per cent of its revenue originating from outside the United States,” said industry analyst and Sensor Tower founder, Oliver Yeh.

“Store Intelligence data shows that it has performed best in Western markets, with Great Britain delivering about 9 per cent of spending, or $9 million, making it the game’s second largest region by revenue. By comparison, U.S. players have spent approximately $60 million in the title. The game’s top five markets are rounded out by Germany (5 per cent), Canada (4 per cent), and Australia (3.4 per cent).”

In other Bethesda news, the company announced a new streaming service called Orion at E3 2019, which aims at “optimising game engines for performance in a cloud environment” and “address the complex challenges of streaming.”

While on stage during Bethesda’s E3 conference, id Software CTO Robert Duffy and Bethesda director of publishing James Altman announced that Bethesda’s new cloud-based streaming solution could run 20 per cent faster with 40 per cent less bandwidth than other cloud services. It also promises better performances even with slow Internet speeds.

The pair demoed Orion’s capability by showing 2016’s Doom played on stage on a smartphone at 60fps. Players can try Orion by signing up for Doom’s official fan club, Slayers Club – and maybe win a chance to take part in Orion’s upcoming beta tech test.

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond.

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