World of Warcraft lead designer Rob Pardo has joined Unity in a creative advisor role for the game engine’s community of developers.
The ex-Blizzard CCO states that the new part-time gig will include Pardo traveling the globe – visiting devs and studios across Asia, Europe and North America to discuss game design, industry trends and the creative process.
After years steeped in the games business, my passion remains the same at its core: I love games, discussing design and creative process and I find it fascinating to see how different people work differently,” Pardo said.
We’re seeing a new golden age of games currently with an amazing catalogue of games, with more breadth and diversity than ever before; there’s something for everyone. Whether you’re into hardcore triple-A shooters, deep strategy games, quirky platformers, or more avant garde indie fare, it’s an embarrassment of riches.”
Pardo also plans to appear at select local Unity community developer groups to answer questions and provide advice.
I am very much looking forward to my tour and I hope to meet many developers with different team sizes, genres and platforms. I’ll see developers creating free to play mobile games and others who are creating premium triple-A games for PC and console. I hope to offer insights from my experience designing games, serve as a sounding board for ideas, and simply sit down to muse together about game design in the new shape of our industry.”
Hopefully the knowledge shared and gained in these meetings will make it outside the walls where they take place. I’ll try to do my part in that sense by writing about my experiences while traveling the world. You’ll be able to see those thoughts on the Unity blog.”
A full itinerary of Pardo’s tour will be released later this year.