In an interview with VG247, Capcom talked briefly about their plans for Marvel Vs. Capcom: Infinite’s approach to esports, the depth added by the Infinity Stones and the game skipping the Capcom Pro Tour in 2017.
Associate producer Peter ‘Combofiend’ Rosas, yes that one, said that in regards to competitive play and longevity the team have high hopes for the title.
“This game has so many different possibilities and variables,” said Rosas. “It has all the hooks that players who are looking for depth and strategy are looking for.”
“As a guy who came from the hardcore community and knows what they like, one of the things that really drives the Marvel community is being able to create their own identity within the game. Picking their two favourite characters or three favourite characters and utilizing a strategy they’ve created that’s signature to them – there’s no shortage of that in this game.”
Rosas mentions that the addition of six Infinity Stones will add a lot of depth on top of the game’s two on two battles, down from three versus three in previous Marvel games. These Infinity Stones will change up the way the game works and create a series of unique strategies for pro players to take advantage of.
“My team, team Peter, would be different from team Mike, but we have the same two characters! There’s just that ability to create your identity that’s present. I think it’ll unite the community.”
However, because the game is launching on September 19 this year, late in the season for the fighting game community, there won’t be any integration with the Capcom Pro Tour series of fighting events, at least not in 2017.
“But that said, I do feel that the community will really rally behind the game and throw their own events,” said Rosas. “they’re never going to fail to test out each other and see who’s best.”
There’s more on VG247 for fans of the game.