A new version of Torque Game Builder has been released by GarageGames.
Version 1.7 offers improved editors for modifying link points and collision polygons and other usability improvements.
Torque 1.7 also includes new methods for dealing with scene objects and a new editor for creating vector objects.
The firm’s 360 and Wii engines also now include the 2D functionality of the Torque Game Builder.
"The link point and collision polygon editor improvements are a great example of how a small change can improve the usability of a product and provide a more consistent user experience," explained lead developer Dan Maruschak.