Home / Development / Gearbox internal case study outlines its use of the cloud

Gearbox internal case study outlines its use of the cloud

Borderlands developer Gearbox has released an internal case study to VentureBeat which explains how the company develops its games with online services in mind. The study, written by executive producer Sean Reardon, discusses Gearbox’s internal team ‘Spark’ and its Zeppelin tool. Both work together to create the best online experience for players using cloud tools.

King among them, according to Gearbox, is Amazon Web Services and its GameLift server system.

“Services like Amazon GameLift are game changing as far as the sort of professional availability and reliability we can deliver to a worldwide audience on every conceivable connected platform,” Reardon told GamesBeat. “If one were starting to make a game like the ones we make in 1999, when Gearbox started, you’d basically start thinking about running to the store and buying hard drives and power drills.”

Be sure to check out the full report over at VentureBeat for more details.

About MCV Staff

Check Also

Virtuos’ CEO Gilles Langourieux on living in Asia, management style and violence in games

Every month an industry leader wraps up MCV with their unique insight