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Gender pay gap in UK games industry widened in 2018

The UK game industry’s gender pay gap widened last year by 3.5 per cent, hitting a national median wage gap of 9.6 per cent and a median pay disparity of 18.8 per cent.

This is the second year the UK government has required companies with over 250 staff to publicly publish their gender pay gaps. Of the 19 games industry companies identified by GI.biz‘s analysis, every one had a lower median wage for women than men. The report showed “inequality in the industry in areas such as median pay disparity, bonus pay differences, and the number of high-ranking female employees”, but it did not have enough data to examine whether men and women received equal pay for equal work.

While all companies with over 250 staff are legally required to submit gender pay data in the UK, Activision, Ninja Theory, Nintendo UK, Playground Games, Sega, and Team17 were notably missing from the analysis.

Rockstar North now has the largest median wage gap at 34.4 per cent, followed closely by Codemasters with 33.3 per cent, and Sumo Digital with 32.6 per cent. While Sumo’s gap shrunk by 2 per cent, Rockstar and Codemasters’ median wage gap grew YoY by 2.5 per cent and 5.4 per cent respectively.

Image credit: GI.biz

GAME, Inspired Gaming, PlayNation, and Bandai Namco and all had the narrowest gender wage gap at 0.3 per cent, 1.5 per cent, 3.8 per cent, and 4 per cent respectively, all of which are lower than both industry and national averages.

56.3 per cent of women in the industry received a bonus last year compared to 62.2 per cent of men (the national average for which is 34.5 per cent and 35.8 per cent). GAME was the only UK company to give equal bonuses to men and women – every other company in the analysis paid men more money in bonuses. As GI reports, the median gap ranges from as low as 3.2 per cent at Gaming Technology Solutions to 62.5 per cent at Rockstar North.

“The gender pay gap reporting can help us to diagnose the problem, and going forward with a commitment from all sides to improvement, they could also help provide a solution,” Women in Games CEO Marie-Claire Issaman told GI.biz. “Some employers have said it’s not our fault that there are too few women in the sector. In reality studios do need to work more closely with the educational pipeline, target their job adverts and working culture as well as commit to working with third-party, not for profit organisations, such as Women in Games who can provide invaluable expertise and specialist knowledge.”

“It is widely acknowledged that encouraging women into the industry starts at a young age, as such, we are working in partnership with schools and colleges in the community to help educate, attract and inspire girls and young women into an education in STEM subjects,” added Codemasters CEO Frank Sagnier.

“Concurrently, we have committed to a series of university lectures, games education summits and school career days all with the aim of promoting Codemasters and attracting the next generation of talent, regardless of gender.”

“While Sumo’s gender pay gap results for 2018 are a slight improvement on the previous year, we recognize there is much more we need to do,” added Sumo managing director, Paul Porter. “We are investing in quantifiable, sustainable initiatives designed to have a positive impact on reducing the gap in the coming years.”

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond.

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