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God of War tops 10 million lifetime sales in its opening year

Sony Santa Monica’s critically-acclaimed God of War has exceeded 10 million sales.

In a recent investor call (thanks, Gamasutra), CEO and Sony Interactive president Jim Ryan confirmed that in the year since its debut in March 2018, God of War has hit lifetime sales of 10 million, exceeding the lifetime sales of predecessor God of War 3.

The milestone makes God of War one of Sony’s most successful exclusive IPs, joining highly successful franchises such as Naughty Dog’s Uncharted and The Last of Us.

The presentation also confirmed that Sony expected to focus on streaming, stating its vision moving forward is “a massively enhanced PlayStation community where enriched and shared PlayStation experiences can be seamlessly enjoyed independent of time and place – with or without a console”.

Interestingly, Ryan also intimated that Sony’s current-generation system, the PlayStation 4, would remain the company’s “engine of engagement and profitability for the next three years”, bringing the PS4’s projected lifespan to nine years, matching that of the PlayStation 2.

Sony Santa Monica has secured an extensive array of awards since God of War’s release, including the GDC Game of the Year and nine accolades at the DICE Awards, including outstanding game direction, best adventure game, game design, story, art direction, and the much-coveted Game of the Year award.

PlayStation has even published a new, two-hour documentary chronicling the development of Sony Santa Monica’s critically-acclaimed God of War reboot. Entitled Raising Kratos, the video – published in its entirety on YouTube – documents how the game came to be, following the team from the game’s earliest conception to its nail-biting E3 reveal trailer to finally going gold. It offers a fascinating insight for players to see how a video game moves from merely an idea to a fully realised product.

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond.

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