Jagex, the developer and publisher behind the popular RuneScape franchise, has been acquired by global investment firm The Carlyle Group
Read More »Tencent buys majority stake in Klei Entertainment, with the Don’t Starve developer retaining “full autonomy”
"Tencent is the only company that we felt would let us retain the level of control that we demand."
Read More »“The thing I learned in this game is to analyse your own emotive process” – how The Falconeer took the Bob Ross approach to game development
We take a look behind the scenes of The Falconeer, a Xbox Series X|S launch title taking flight from a solo developer
Read More »The Nintendo Switch’s success is expanding the console market
The incredible success Nintendo has seen with the Switch is expanding the overall console market, mirroring a level of success not seen since the Wii.
Read More »Peter Moore returns to games as SVP and GM of sports and live entertainment at Unity
Following his departure from Liverpool FC, games industry veteran Peter Moore has joined Unity as SVP and GM of sports and live entertainment.
Read More »Halo Infinite gets a new release window of Fall 2021
After missing its original launch date of November 2020, Halo Infinite has been given a new launch window of Fall 2021.
Read More »Curve Digital appoints John Clark as its new CEO
UK publisher Curve Digital has announced that it has appointed Tencent and Sega veteran John Clark as its new CEO.
Read More »Cyberpunk 2077 contains images that could cause epileptic seizures, report warns
A report from Game Informer has warned that Cyberpunk 2077, due to be released on December 10th, contains images that can trigger seizures in epileptic players.
Read More »Warner Bros Interactive Entertainment deemed too valuable to sell
The planned sale of Warner Bros Interactive Entertainment has been called off, with parent company AT&T deeming its video game business too valuable to offload.
Read More »Facebook Gaming: Can quality and quantity work together in user acquisition?
Facebook Gaming’s Morgan Monnet explains how developers can sustainably scale their business for success with a great user acquisition strategy. This article was created in collaboration with Facebook Gaming.
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