Home / Development / Improbable’s new SpatialOS dev kit will help UE devs ‘seamlessly grow any game in scale and complexity’

Improbable’s new SpatialOS dev kit will help UE devs ‘seamlessly grow any game in scale and complexity’

Improbable’s new SpatialOS Game Development Kit (GDK) for Unreal Engine – which helps developers using UE scale multiplayer online games using SpatialOS – is now available as a free download.

Available from the Unreal Engine Marketplace, GDK for Unreal enables developers to port and develop games with "familiar Unreal Engine workflows", and "seamlessly grow any game in scale and complexity using the power of SpatialOS" without the need for tinkering with the code or engine.

Improbable reports that the GDK works natively with Unreal Engine’s "traditional workflows and networking API", which makes it easier for big and small studios to port titles, regardless of hosting servers, and "create ambitious online multiplayer games".

“We’re always excited to see new technology that gives developers using Unreal Engine more options,” said Unreal Engine, Epic Games’ director of engineering, Nick Penwarden. "Now that SpatialOS works natively with our network replication APIs, it will be easier than ever for developers to explore how SpatialOS allows them to scale their game ideas seamlessly across multiple servers."

“Developers want technology to enable their vision and enhance their creativity,” said Aaryn Flynn, former BioWare general manager now working in the same role for Improbable in North America. “The new SpatialOS GDK unlocks new possibilities within Unreal Engine, empowering developers to make many game servers work together and act as one in a way that is seamless to players.”

The SpatialOS GDK for Unreal is available from the Unreal Marketplace.

After receiving a $100m (£76m) investment from NetEase, Improbable hired ex-BioWare GM Aaryn Flynn and set up a North American office, as well as relocating to a to larger HQ in London.

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond.

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