In-Depth

“It’s show business, the games business. Not every game is successful” – catching up with Wargaming CEO Victor Kislyi aboard HMS Belfast

World of Warships comes to HMS Belfast, with a demo station within the landmark. We take the opportunity to catch up with Wargaming CEO Victor Kislyi onboard his latest venture

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“Insisting that DDLC must be experienced in one specific way would be a very elitist and pretentious mindset for us to have.” – Behind the scenes of Doki Doki Literature Club Plus!

Doki Doki Literature Club Plus!

We talk to Dan Salvato and Serenity Forge about the challenges of releasing a premium version of a free game, and the introduction of content warnings to Doki Doki Literature Club Plus!

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“I’m not running away from Xbox. I’m running towards a new experience, a new challenge.” – Thunderful Games’ Agostino Simonetta

Indie champion Agostino Simonetta is moving on from seven years at ID@Xbox to Swedish publisher Thunderful Games. We tap into his immense insight into the publishing market.

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Develop:Brighton’s keynote speaker will be Team17’s Debbie Bestwick – “We came together as an industry and supported each other in a way I’ve never seen in over three decades”

Bestwick discusses how the pandemic impacted Team17, the importance of in-person events, her keynote and her outlook on the industry’s future

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Is the 30% revenue cut history? – “It does in general feel like devs and publishers are becoming more and more annoyed by the 30 per cent take”

"I can understand people saying that 30 per cent is too much, but arguably, 12 per cent is just too little, and doesn’t even give the platform enough skin in the game to care about your sales.”

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