In-Depth

Is the 30% revenue cut history? – “It does in general feel like devs and publishers are becoming more and more annoyed by the 30 per cent take”

"I can understand people saying that 30 per cent is too much, but arguably, 12 per cent is just too little, and doesn’t even give the platform enough skin in the game to care about your sales.”

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‘I strongly believe that the majority of the games industry is made of great people, but working like they were in the garage’ – Darewise talks open development and Life Beyond

For their debut game, Darewise is going beyond early access to embrace open development. MCV/DEVELOP looks at the opportunities and challenges presented by being as transparent as possible with your nascent community.

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What’s next for Xbox – ‘The bottom line is that we simply put out more top quality games in front of more people than other companies’

Microsoft refines its strategy and releases engagement figures to back up its direction to date

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“The guiding light is to be the publisher that we would dream for us to have” – Behind the scenes at Playtonic Friends

"We're trying to get ourselves and other developers into the position where all the metrics of success, all the ingredients for success are fully in your own control and no one else can derail or deviate your plans.”

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#StopAsianHate: “Marginalised people carry a weight with them every day. A weight of experience, of expectation and of hypervisibility”

poc in play

"When the pandemic began, early links were made to China as the potential source of the outbreak. ... this has become a new source of senseless anti-Asian hatred with very clear impact particularly in the western world, where Asian people live as part of minority communities across Europe, Oceania and the Americas."

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“Running digital events is as time consuming, if not more, compared to creating physical events” – What’s next for industry events?

As we begin to see the light at the end of the tunnel, we talk to game event organisers to find out the lessons they’ve learned from this most challenging of years

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Rust finally comes to console: “Right from the start, we tried to keep the game as close to the PC version as possible. That’s why it took so long to develop”

On May 21st, Facepunch Studios’ astronomically popular survival game Rust is finally making its way to PS4 and Xbox One, courtesy of Double Eleven.

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