In-Depth

[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.

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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam 

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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage

1662974279280 Copy [Guest post] Keep Game Concept Motion Separate from Gameplay Footage

by Lokesh Jaral A moving image can communicate a game’s atmosphere long before a playable build exists. That makes it useful for discussing art direction, planning a trailer or explaining a proposed scene. It also creates a responsibility: an audience should be able to tell whether the image shows a …

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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market

asd [Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America's booming video game market

Latin America is one of the fastest-growing video game markets in the world, yet millions of its players have long faced barriers to purchasing content because of how they pay. EBANX, a global technology company specialising in cross-border payments for emerging markets, and NetEase Games Club, the official top-up destination for NetEase Games titles, today announced a partnership to expand payment access for players across the region.

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[Guest post] AI in Indie Game Development: Risks and Solutions

olga taranova l1200 [Guest post] AI in Indie Game Development: Risks and Solutions

By Olga Taranova, online tech lead at Thrylox On August 18, 2026, the small Korean studio ALIVE released Vapor World: Over the Mind in Early Access, a 2D Soulslike platformer that had accumulated more than 100,000 wishlists before launch. After release, the discussion quickly shifted from the game itself to …

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