World of Warships comes to HMS Belfast, with a demo station within the landmark. We take the opportunity to catch up with Wargaming CEO Victor Kislyi onboard his latest ventureRead More »
“Insisting that DDLC must be experienced in one specific way would be a very elitist and pretentious mindset for us to have.” – Behind the scenes of Doki Doki Literature Club Plus!
We talk to Dan Salvato and Serenity Forge about the challenges of releasing a premium version of a free game, and the introduction of content warnings to Doki Doki Literature Club Plus!Read More »
“I’m not running away from Xbox. I’m running towards a new experience, a new challenge.” – Thunderful Games’ Agostino Simonetta
Indie champion Agostino Simonetta is moving on from seven years at ID@Xbox to Swedish publisher Thunderful Games. We tap into his immense insight into the publishing market.Read More »
Euromillions – Why Scopely has just invested $50m with European development partners – Omnidrone, Pixel Toys and Tag Games
"While every partnership is unique, our goal is never to structure external studio partnerships as work-for-hire"Read More »
With 60m users Adopt Me! is the gaming titan you might (still) not have heard of. Now the team behind it is taking on a new identity as Uplift Games – a globally-distributed mix of Roblox natives and industry veterans, all set to help define the metaverseRead More »
Three industry veterans discuss how successful studios balance creativity with commerce to build profitable games?Read More »
No previews, no wishlists, no hype – How Inkle made a splash with their surprise release, Overboard!
No pre-release hype, no trailers, no Steam wishlists and only a handful of review codes sent to outlets – The inside story of Inkle's surprise hit, Overboard!Read More »
Develop:Brighton’s keynote speaker will be Team17’s Debbie Bestwick – “We came together as an industry and supported each other in a way I’ve never seen in over three decades”
Bestwick discusses how the pandemic impacted Team17, the importance of in-person events, her keynote and her outlook on the industry’s futureRead More »
The evolution of video games technology has continually foreshadowed evolution of mass media and we’re now on the cusp of another leap forward - except this time change will be driven by software and creators, rather than hardware…Read More »
Is the 30% revenue cut history? – “It does in general feel like devs and publishers are becoming more and more annoyed by the 30 per cent take”
"I can understand people saying that 30 per cent is too much, but arguably, 12 per cent is just too little, and doesn’t even give the platform enough skin in the game to care about your sales.”Read More »