In-Depth

[Industry news] Games Industry Shows Signs of Rebalancing as Workforce and Studios Adapt to Changing Market Conditions, Skillsearch Report Finds

Screenshot 2026 04 20 082132 [Industry news] Games Industry Shows Signs of Rebalancing as Workforce and Studios Adapt to Changing Market Conditions, Skillsearch Report Finds

The global games and immersive technology industry is moving into a new phase of adjustment, as professionals and studios respond to the lasting impact of recent market changes while adapting to new technologies and evolving expectations.

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[Event News] Games Growth Summit adds to speaker line-up with two more veterans

GGS NEW 2026 A PLUG 1 1 [Event News] Games Growth Summit adds to speaker line-up with two more veterans

Ann Hurley and Gina Jackson OBE are joining the lineup for the Games Growth Summit. Two highly respected leaders whose combined experience spans more than 30 years in the video games industry. Appearing on separate panels, each will bring a distinct and valuable perspective to the programme. Ann Hurley, Founder …

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[Industry news] XDS 2026 Insights Report is now live

4e0bbb16 75b8 b27f da55 c34a7c24cd3b [Industry news] XDS 2026 Insights Report is now live

The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.

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MCV/DEVELOP #1007 is HERE!

Screenshot 2026 03 31 110415 MCV/DEVELOP #1007 is HERE!

Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available: https://tinyurl.com/mcv1007 As it’s my first issue on the magazine, I just wanted to leave a personal note thanking everyone who came up trumps content-wise for the issue, everyone who sent me nice welcome …

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The hidden costs of self-publishing on consoles

logo 5 The hidden costs of self-publishing on consoles

By Artem Shkafenko, Head of Marketing at Upscale Studio. There is a growing trend among indie developers to skip publishers and self-publish directly to consoles. I work in console publishing, and I often see solo developers asking: “Why should I share revenue with a publisher? I can just buy a …

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Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

wobbly life rubberbandgames header img Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

Thomas Dunn, founder and director of RubberBandGames, tells Vince Pavey all about the work his team puts into letting its players live their best Wobbly Life

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