The global games and immersive technology industry is moving into a new phase of adjustment, as professionals and studios respond to the lasting impact of recent market changes while adapting to new technologies and evolving expectations.
Read More »Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
MCV/DEVELOP has announced Code Wizards as a key sponsor at the MCV/DEVELOP Awards 2026.
Read More »[Event News] Games Growth Summit adds to speaker line-up with two more veterans
Ann Hurley and Gina Jackson OBE are joining the lineup for the Games Growth Summit. Two highly respected leaders whose combined experience spans more than 30 years in the video games industry. Appearing on separate panels, each will bring a distinct and valuable perspective to the programme. Ann Hurley, Founder …
Read More »[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
Read More »[Industry news] XDS 2026 Insights Report is now live
The 2026 XDS Insights Report examines how external development partnerships are evolving as they become a core part of modern production pipelines. Based on input from 250+ industry professionals, the report shows an ecosystem moving beyond delivery risk and into a new phase shaped by coordination, governance, and long-term collaboration.
Read More »MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available: https://tinyurl.com/mcv1007 As it’s my first issue on the magazine, I just wanted to leave a personal note thanking everyone who came up trumps content-wise for the issue, everyone who sent me nice welcome …
Read More »The hidden costs of self-publishing on consoles
By Artem Shkafenko, Head of Marketing at Upscale Studio. There is a growing trend among indie developers to skip publishers and self-publish directly to consoles. I work in console publishing, and I often see solo developers asking: “Why should I share revenue with a publisher? I can just buy a …
Read More »MCV/DEVELOP’s 30 Under 30 2025
This year’s 30 Under 30, where we put the spotlight on the best and brightest young talent in the industry that the industry has to offer
Read More »Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
Vince Pavey had the chance to speak to the irreverent party game developers at Jackbox Games again
Read More »Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun
Thomas Dunn, founder and director of RubberBandGames, tells Vince Pavey all about the work his team puts into letting its players live their best Wobbly Life
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