No modern triple-A game is created without the help of external developers. But the sector isn’t sitting still.
Read More »GameMaker at 20 – “Sometimes, something small and nameless is way more impressive than one of the big game titles”
MCV/DEVELOP takes a look at the remarkable history of GameMaker
Read More »Keywords Studio’s Andrew Day – “I love the industry and I don’t see it slowing down anytime soon.”
Keywords Studios CEO Andrew Day talks about an increasingly decentralised development model and what that might mean for the industry.
Read More »Landing the best possible hire for your games industry role – studios and agencies provide expert advice
With skill shortages causing problems across the industry, finding and successfully hiring the best employee can be a challenge, so we reach out to the experts for their advice
Read More »Ubisoft wants to help teach kids to program with Rabbids Coding
Educational PC title is heavily gamified to help it introduce key concepts and is now available now on Uplay
Read More »When We Made… Ape Out
We take a look behind the scenes at the development of Ape Out. Gabe Cuzzillo talks about how he developed the game in Unity despite not knowing how to code and how the procedurally generated soundtrack came about
Read More »How Wargaming is bridging the cultural divide with its biggest assault on western markets to date
In Guildford, Wargaming is making a game from the ground up by western developers for western audiences. CEO Victor Kislyi tells MCV about the masterplan and how even a studio-destroying fire was an opportunity in disguise
Read More »Ain’t no party like an Xbox party – Aaron Greenberg clarifies exclusivity stance and explains why the upcoming X019 is coming to London
With Gears 5 released on Steam, plus Ori and the Blind Forest coming to Switch, Aaron Greenberg, GM of games marketing, clarifies Xbox’s first-party strategy and fills us in on the thinking behind its upcoming London celebration, X019
Read More »Gods & Monsters, Uplay+, Roller Champions: Ubisoft’s talks new IPs, new platforms and new strategies
We talks to EMEA executive director Alain Corre about Ubisoft’s new lease of life, free from Vivendi, and how it’s experimenting on many different fronts from new IPs to new platforms, new territories and free-to-play
Read More »Opening Pandora’s box – How Gearbox evolved the Borderlands franchise
We talk to Borderlands 3’s creative director Paul Sage about how Gearbox managed to make the most of its iconic IP by presenting a new and improved title without losing that familiar feel which fans know and love
Read More »