Work from home or come back to the office? Why not both? Chris Wallace talks to DONTNOD’s Oskar Guilbert and Matthieu Hoffman about their new flexible working scheme
Read More »The Park is looking to supersize location-based VR: “Scaling our footprint to hundreds of locations globally is the key to success”
Location-based VR has huge potential. The Park is looking to fulfil that potential and with 13 locations open already, it’s set to spread right across Europe and beyond. We talk to CEO Philippe De Schutter about its approach, content, IP and development pipeline.
Read More »[ICYMI] Develop:Brighton’s keynote speaker will be Team17’s Debbie Bestwick – “We came together as an industry and supported each other in a way I’ve never seen in over three decades”
Bestwick discusses how the pandemic impacted Team17, the importance of in-person events, her keynote and her outlook on the industry’s future
Read More »[ICYMI] Is the 30% revenue cut history? – “It does in general feel like devs and publishers are becoming more and more annoyed by the 30 per cent take”
"I can understand people saying that 30 per cent is too much, but arguably, 12 per cent is just too little, and doesn’t even give the platform enough skin in the game to care about your sales.”
Read More »Nurturing a positive studio culture with CCP’s London studio – “It’s an ongoing process, you can’t just turn a culture on, you can’t checklist a culture, you have to grow it”
With a rapidly growing studio in central London, We turned to CCP London Studio’s Adrian Blunt for his take on this tricky and topical subject
Read More »“It’s about treating people as human beings and empowering them to do the things they want” – The Hutch perspective on healthy leadership in the games industry
The industry has been rocked once again by stories of poor working conditions and failed management. Chris Wallace talks about a model for healthy leadership with London’s mobile racers Hutch
Read More »Picture Perfect: Behind the scenes of the Europlay-winning, upcoming game Viewfinder
“That’s the hardest thing to do, puzzles and narratives are the hardest combination. You take something that is systematic like this mechanic, and then build in a narrative that hopefully takes the player on a journey… it’s stupid hard.”
Read More »“Keywords has been hugely focussed on supporting our employees around the world, throughout this unprecedented time” – How gaming’s most global company is building a better workplace out of the pandemic
We talk to Sonia Sedler, COO and joint interim CEO of Keywords Studios, who is using the opportunity to improve the lives of 8,500 staff, across 69 studios and 22 countries
Read More »Marketing Panel: The experts talk about their changing approaches to game marketing
The games industry is bigger and healthier than ever yet making your title or product stand out from the crowd remains a critical art. Thankfully there are now more ways, and more creative ways, than ever to reach possible players.
Read More »Lawn Mowing Simulator is undoubtedly the most British release of a very British summer – creator Skyhook Games talks on balancing co-development with its own IP
“Skyhook was originally founded to try to stem the tide of outsourcing work going overseas”
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