In-Depth

“We want to protect our people. Burning them out is not the solution.” – Splash Damage on the importance of mental health care in the workplace

wellbeing

With the Ukie diversity census pointing at high rates of depression and anxiety in the industry, we talk to Splash Damage about what studios can do to take care of their team

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“We’re making a fun game, something that people will enjoy for many, many years to come” – Wargaming UK on their live service ambitions

Sean Decker Wargaming

The slow evolution of service-based titles in the industry means that many of the studios now supporting such games weren’t explicitly created for the task – instead having transitioned away from discrete releases over many years. So surely it’s better to create a wholly new studio, from scratch, that’s built …

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“We weren’t happy, and we want to be passionate about what we do.” – Arise: A Simple Story developer Piccolo Studio on moving from advertising to game development

“[We] basically Googled ‘who are the best professionals in video games in Spain?”

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