In-Depth

“We’re making a fun game, something that people will enjoy for many, many years to come” – Wargaming UK on their live service ambitions

Sean Decker Wargaming

The slow evolution of service-based titles in the industry means that many of the studios now supporting such games weren’t explicitly created for the task – instead having transitioned away from discrete releases over many years. So surely it’s better to create a wholly new studio, from scratch, that’s built …

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“We weren’t happy, and we want to be passionate about what we do.” – Arise: A Simple Story developer Piccolo Studio on moving from advertising to game development

“[We] basically Googled ‘who are the best professionals in video games in Spain?”

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