In-Depth

“Having direct support from Unity allowed us to make Outer Wilds a reality at the level of polish it was released at” –  Developers discuss Unity support

unity

Building a game in an off-the-shelf engine is par for the course for today’s developers. But such engines also now offer services that go way beyond the core technology. MCV/DEVELOP talks to three developers about the additional services which helped make their titles a success

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“Straight indie publishing, signing games, publishing them. It will end, it won’t make it over time.” – Zordix on the future of games publishing

Zordix has come out of Sweden in 2021 to acquire both the UK’s Merge Games and France’s Just For Games. Putting all three under its wizard’s hat. So what’s the strategy behind this latest Swedish force and where does it go next?

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“There are more opportunities than there have been for a decade.” – How a 30% tax relief has boosted the Australian games industry

The Australian Government has announced a 30% tax relief to further grow the nation’s games industry. Chris Wallace reaches out to the indies and triple-As there to find out about the explosive growth in Australian development

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The Park is looking to supersize location-based VR: “Scaling our footprint to hundreds of locations globally is the key to success”

Location-based VR has huge potential. The Park is looking to fulfil that potential and with 13 locations open already, it’s set to spread right across Europe and beyond. We talk to CEO Philippe De Schutter about its approach, content, IP and development pipeline.

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[ICYMI] Develop:Brighton’s keynote speaker will be Team17’s Debbie Bestwick – “We came together as an industry and supported each other in a way I’ve never seen in over three decades”

Bestwick discusses how the pandemic impacted Team17, the importance of in-person events, her keynote and her outlook on the industry’s future

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[ICYMI] Is the 30% revenue cut history? – “It does in general feel like devs and publishers are becoming more and more annoyed by the 30 per cent take”

"I can understand people saying that 30 per cent is too much, but arguably, 12 per cent is just too little, and doesn’t even give the platform enough skin in the game to care about your sales.”

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Nurturing a positive studio culture with CCP’s London studio – “It’s an ongoing process, you can’t just turn a culture on, you can’t checklist a culture, you have to grow it”

With a rapidly growing studio in central London, We turned to CCP London Studio’s Adrian Blunt for his take on this tricky and topical subject

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