How Stadia's project Chimera and Semantic ML use machine learning to change game development as we know it
Read More »Shadowgun, Void Bastards, GTFO and Outer Wilds – the many flavours of Unity
One tool to rule them all? Unity is everywhere, but despite its name there’s incredible variation in how developers use it.
Read More »What does Brexit mean for the games industry?
The UK has left the European Union. And like it or not, we’re all in the same boat now.
Read More »“If we want our games to thrive there, we need people who are from there” – King’s Sabrina Carmona on the importance of maintaing a diverse workforce
King's Sabrina Carmona on the importance of diversity in the industry
Read More »Rejoice: Console generations are dead
While the much-discussed death of consoles is still some way off, the death of the traditional console generation is upon us,
Read More »“We want to protect our people. Burning them out is not the solution.” – Splash Damage on the importance of mental health care in the workplace
With the Ukie diversity census pointing at high rates of depression and anxiety in the industry, we talk to Splash Damage about what studios can do to take care of their team
Read More »“We’re making a fun game, something that people will enjoy for many, many years to come” – Wargaming UK on their live service ambitions
The slow evolution of service-based titles in the industry means that many of the studios now supporting such games weren’t explicitly created for the task – instead having transitioned away from discrete releases over many years. So surely it’s better to create a wholly new studio, from scratch, that’s built …
Read More »“Nobody shoots like that. Everyone was out of their comfort zone” – Sam Barlow on the process behind making Telling Lies
Sam Barlow explains the production process required to blend films and video games into a compelling narrative
Read More »“The nice thing about Snap Games is that it was monetisable, right from the very beginning” – Why Snap Games might be a huge opportunity for your IP
Is Snap Games the biggest gaming platform you're not on?
Read More »“This focus on output, not hours, has enabled us to eliminate crunch” – Roll7 on the benefits of remote working
We talk to Roll7’s Simon Bennett about why the studio closed the doors of its premises for a life of remote working, and how it has changed their lives
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