Just 27 per cent of Ouya owners have paid for a game on the micro-console, company CEO Julie Uhrman has revealed.
Speaking to The Verge, Uhrman said despite the low number, the figure was actually significant for a console focused on free gaming.
Every developer who makes a title for the Ouya must offer some form of free play, whether that is through the free-to-play model or a demo of the gameplay.
Uhrman said 13 of the console’s top 20 grossing apps had recorded a monetisation rate of eight per cent, that is, consumers upgrading from free to paid.
Despite the low sales so far, the Ouya CEO remained confident the console would see a few developers make their first million dollars by the end of the year.
"I think there are a lot of social and mobile app developers that would kill for an eight per cent attach rate on a platform that’s 30 days old," she said.
"These numbers will grow as more gamers pick up consoles, and as we attract more developers, and I believe that by the end of the year, we’ll see a few developers telling us they’ve made more than a million dollars on Ouya."
Ouya developers recently spoke out on their experiences of the new console so far, and delivered a mixed response, with some happy with their earnings, particularly given the ease of porting, while others were disappointed with the low conversion rates from free to paid.
But despite the mixed response, Uhrman has claimed more than 21,000 developers have registered to make games for the system to date.