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Larian Studios is developing Baldur’s Gate 3 for PC and Google Stadia

As part of yesterday’s Stadia announcement, Larian Studios has revealed it is developing Baldur’s Gate III. Working in “close collaboration” with the Dungeons & Dragons team at Wizards of the Coast, the studio states the sequel will be “based off current D&D mechanics and spells” and will come to PC and Google Stadia.

“Baldur’s Gate III will push the boundaries of the RPG genre and offer a rich narrative with unparalleled player freedom, high-stakes decisions, unique companion characters and memorable combat,” the press release states. “It is Larian Studios’ biggest production ever and will be playable together with friends or as a single-player adventure.”

“Baldur’s Gate means so much to so many people. It’s a great responsibility but I think we’re ready for it,” said Swen Vincke, creative director at Larian Studios. “We’re all about creating reactive, systemic worlds that respect player agency and having a chance to apply our team’s skillset in a universe as rich as Dungeons & Dragons is a lot of fun. We’re working very closely with Wizards to bring an unprecedented level of immersion to the realm of Faerun and I can’t wait to show the world what our team cooked up.”

“Partnering with Larian, a studio that combines a remarkable history of critically-acclaimed titles with a genuine passion for one of the most iconic locations in Dungeons & Dragons, has been a terrific experience,” said Chris Cocks, president of Wizards of the Coast. “We believe fans of the Baldur’s Gate saga – and even those new to the series – will be thrilled to step into this epic story.”

Founded in 1996, Larian Studios is an independent RPG studio based in Belgium with 200+ people working across its four worldwide studios in Ghent, St Petersburg, Quebec and Dublin. Larian is best known for the Divinity universe, the first game of which, Divine Divinity, was released in 2002.

For more about Google’s Stadia, including pricing and release information, here’s MCV’s summary of yesterday’s announcement presentation.

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond.

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