Plans for 2008 follow-up well underway, plus a recap of our incisive session coverage

Lyon GDC hailed a success

Lyon GDC organisers Connection Events and CMP have confirmed our earlier report that this week’s inaugural event attracted 450 attendees – exceeding their expectations.

Running alongside the Game Connection Europe event, the Lyon GDC featured over 60 lectures and panels, with keynotes by Crytek CEO Cevat Yerli and Ubisoft’s Nicolas Normandon and Loic Gounon.

“Lyon GDC is a great platform for us to share our learnings and knowledge with developers, and hopefully, to raise the European development culture. We are very happy to be able to share our experience,” commented Yerli.

Plans for next year’s conference are already underway, although as we revealed earlier this week the next French GDC may become a standalone event for 2008, decoupling from the Game Connection Europe B2B networking event.

Develop was the only trade site on hand throughout the event providing up to the minute coverage of the key sessions at France’s debut development conference. A full listing, with links, of session write ups follows:

Crytek’s Cervat Yerli on innovation and iteration
Opening keynote provides Crysis postmortem and design lessons

How to succeed in casual games
Casual Games Association head Jessica Tams reveals inner workings of fast-growing industry category

Crystal Dynamics on sharing design skills across teams
Eidos-owned team explains implementation and usefulness of internal ‘Shared Design Group’

Dyack discusses the ‘one console future inevitability’
Silicon Knights head reiterates his theory behind ‘single format future’ prediction

The method behind the madness of Rayman Raving Rabbids
Ubisoft Montpellier and Paris execs discuss the making of Wii-focused ‘party comedy’ title

Play All aims to avoid Criterion and Epic pitfalls
Technicians behind new French shared tech scheme on plans to buck the trends of middleware

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