A huge rework to healer Mercy has come to Overwatch’s live servers after almost a month of testing on Overwatch’s Private Test Realm (PTR).
The change reworks Mercy’s abilities, most notably her ultimate, to make her a little more active in play after Blizzard noted that a Mercy with her ultimate ability, that of a mass area-effect resurrection, would play passively, hiding away and waiting for all of her allies to die to claim that hero moment after she leaps into the center and brings the team back to life.
However, there are a number of issues with that, primarily that the team with the mercy is playing at a numbers disadvantage while Mercy is hanging back, without the benefit she brings from healing in the field.
Mercy can now revive as a secondary ability, bringing enemies back to life one at a time, albeit with a 30-second cooldown. Her ultimate, Valkyrie, buffs all of her kit at once, making her better at shooting and reviving, in ability to letting her fly, which is nice.
The patch is now available on the PC and consoles. Here are the full patch notes:
Resurrect (formerly Mercy’s Ultimate ability)
Ability now targets a single player, instead of every player within a radius
Radius reduced to five meters
Ability cooldown is 30 seconds
Mercy is no longer granted invulnerability while Resurrect is active
Valkyrie (New Ultimate Ability)
Valkyrie unleashes the full power of Mercy’s Valkyrie Suit, enhancing her weapons and abilities for 20 seconds:
Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended
Caduceus Blaster: Granted infinite ammo and increased projectile speed
Guardian Angel: Increased range and movement speed
Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10 seconds after the initial cast
Hover: Mercy gains the ability to fly freely, at increased movement speed
Regeneration (Passive): No longer interrupted when Mercy takes damage