A port of the MonoGame development framework is coming to PS4.
The open source engine based on the Microsoft XNA 4 Framework has already come to iOS, Android, Mac, Linux and Windows 8.
Nintendo recently brought the software on side for Wii U, a move that appears to be geared towards making the console more attractive to independent developers.
MonoGame is being ported to Sony’s new system using Xamarin’s Mono for PS4 port.
Tom Spilman of Sickhead Games is spearheading the PS4 version, and previously handled the Windows 8 port of MonoGame.
But while MonoGame is free its current platforms, the framework will be a paid for application on PS4, “due to the proprietary nature of console development”. Costs have not yet been determined, as the porting team said it is too early to predict.
Developers interested in the PS4 offering will need to be part of Sony’s Console Developer Programme. Developers can register their interested with MonoGame by contacting monogameteam [at] gmail [dot] com.
Current ports of MonoGame will remain free.