Large mobile dev teams aren't viable, former Zynga UK GM claims

Craig Chapple
Large mobile dev teams aren't viable, former Zynga UK GM claims

JiggeryPokery founder and former Zynga UK boss Matthew Wiggins has expressed concern over the viability of large mobile game developers.

Speaking to The Guardian, Wiggins said many mobile firms do not need significant numbers of staff, as they don’t need that many developers to make successful games. 

He explained that it’s “probably not a good idea” to have 80 people working on one mobile title for two years, and praised studios like Clash of Clans developer Supercell for its slow growth, which lessens the risk of failure down the line.

Sister site Develop has the full story.

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Tags: games , zynga , Development , mobile , dev , large , teams , viable

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