VIDEO: Platinum aims to appeal to fans with Transformers: Devastation

Metal Gear Rising director Kenji Saito has said that comics have provided the narrative inspiration for the recently revealed Transformers: Devastation.

I’ve loved Transformers since I was a kid, so I’m honoured to be a part of the team making Transformers: Devastation,” he said. Within the world of this long-running series with countless fans, we wanted to make an exhilarating action experience that focused uniquely on what draws so many people to Transformers: robots and vehicles.

One of our other big focuses for Transformers: Devastation is to deliver the kind of big-name face-offs between the leaders of the Autobots and Decepticons that make the series so gripping. The game features an electrifying comic book-inspired story which races back and forth across the cosmos between Earth and Cybertron, drawing in a huge cast of fan-favorite characters for a battle to decide the fate of both worlds.”

Also confirmed is a host of recognisable voice talent, including Peter Cullen (Optimus Prime), Frank Welker (Megatron) and Dan Gilvezan (Bumblebee).

Ttaying true to the brand is the fact that its key facet – transformation – will form a crucial part of the combat.

The key is action that combines these two concepts, allowing players to freely switch modes whenever needed, racing around the city in vehicle mode and pounding on the enemy in robot mode,” Saito added.

Send an enemy flying with a punch in robot mode, switch to vehicle mode and slam into it, then finish by unleashing a huge attack. Accelerate to top speed in vehicle mode and switch back to dropkick the enemy. Switch modes again to evade the enemy’s attack, counter, and follow up with a relentless combo.”

Here’s the trailer:

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