Entries in 'e3' (182)
Xbox showed off a lot of products during its E3 briefing this year.
VR expert David Ranyard continues his regular columns looking at the future of virtual reality, and analyses the reaction to the hardware from this year’s E3.
E3, as has become custom, is almost more about what wasn’t shown than what was.
PlayStation surprised us this year.
Industry analytics firm Fancensus has researched the most popular YouTubers during E3 2016.
Microsoft has explained its decision to reveal just a handful of games at last month’s E3 games show.
When Microsoft said it was taking gaming seriously with Windows 10, we weren’t the only ones that didn’t believe it.
We played the games, we watched the trailers and we spoke to the UK games industry to come up with our top titles from E3 2016.
It may not have a VR headset, but Xbox told MCV that the technology is not far from its thoughts.
A defiant Ubisoft united at E3 last week as the threat of a Vivendi takeover increases.
E3 2016 is not really over yet.
E3 2016 was packed with release dates revelations.
Each and every year, around E3 time, EA reveals what’s new with the latest FIFA.
Developer Quantic Dream announced a remastered version of Fahrenheit.
The next Mario game might be a little bit different.
Do you remember when EA ‘wasn’t at E3’?
Industry commentators have taken to calling Playtonic ‘the new Rare’.
Nintendo announced a western release date for Dragon Quest VII: Fragments of the Forgotten Past during one of its livestream at E3.
Nintendo has revealed a brand new IP at E3 yesterday.
SuperData’s Joost van Dreunen discusses the rapid rise and sheer number of video game events designed to educate the industry on the next big thing.
Every demo of PlayStation VR has been conducted on an everyday PS4, Sony confirms.
HTC says the upcoming Fallout 4 game for Vive could be the headset's system seller.
Ubisoft is confident that the Nintendo NX will recapture the lost Wii audience, Ubisoft has told MCV.
During an interview with CNBC, CEO Andrew House said Sony would probably struggle to meet customers’ demands for PlayStation VR.