Entries in 'indie' (70)
To truly call something a trend, at least three things along a similar theme need to occur. This proves that individual events were not simply random.
“Cut the blue wire. No, wait – cut the red wire.”
Everyone wanted Yooka-Laylee.
Indie. It’s a word that instantly conjures visions of 2D platformers, retro graphics and quirky gameplay, of bedroom designers and nervous-looking developers showing their life's work in the corner of ...
You fire up the dusty old computer. A search engine fizzes through the scan lines. In the text box, a single word: MURDER. Below, five videos, each with the same ...
In 2012, Geraldo Nascimento left his native Portugal to move to the UK in order to develop games.
Gamer Network, the firm behind Eurogamer, Rock Paper Shotgun and EGX, has added two sizable new brands to its portfolio.
Curve Digital is publishing a new game from former Q-Games devs Eddie Lee and Kalin entitled Nova-111.
“Everybody’s a critic,” goes the old adage and, in the age of the YouTube comment and customer review, rarely has it seemed more veracious.
It might have recently turned 40 years old, but Dungeons & Dragons hasn’t thrown its last die yet.
There’s a good chance you haven’t heard of Soedesco.
The publisher behind indie hits Hotline Miami, OlliOlli and Broforce is combining elements of some of gaming's greatest fantasy titles for its next release.
To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary.
With the explosion of the indie scene, and the volume of games it continues to produce, it has become harder than ever to garner the attentions of the press.
The co-founder of mobile indie studio Rodeo Games Ben Murch shares five ways in which you can help make your company a success.
Attendees at yesterday's inaugural Interface event were treated to a full day of insightful talks and panel sessions designed to help developers get their games out there.
Right now, most major publishers are chasing the booming indie market and Microsoft is no different with its ID@Xbox programme.
In October 2013, an experimental game from a developer called Galactic Café emerged on Steam.
There seems to be a small mountain of merchandise for most triple-A releases at the moment, but Insert Coin’s Dan Long believes there is also a real appetite for indie ...
Indies questioning whether or not to release their games on Nintendo’s platforms would do well to attend next week’s Interface, thanks to the latest session confirmed for our live stage.
The crowdfunding campaign for Playtonic’s new 3D platformer Yooka-Laylee has already surpassed its funding goal of £175,000, less than an hour after it began.
Since it started releasing games for PlayStation platforms in 2010, Brighton-based indie developer FuturLab had been publishing its own titles.
So, you’ve seen our stories and updates: Interface is coming on May 14th.