Entries in 'Interviews' (202)

Lost Words

Inside Lost Words - the UK Game of the Show winner at Gamescom 2017

There were so many great UK-made games at Gamescom this year, but it fell to the staff of MCV to pick the winner of the UK Game of the Show ...

Seth Barton
by Seth Barton
on Sep 26th 2017 at 10:00AM in News
Warner Bros: 'Shadow of War is a true Q4 triple-A flagship'

Warner Bros: 'Shadow of War is a true Q4 triple-A flagship'

Ever since the first trailer for Shadow of War was revealed back in March, publisher Warner Bros has been releasing new footage of the game at an increasingly frequent rate. ...

Marie Dealessandri
by Marie Dealessandri
on Sep 25th 2017 at 10:00AM in News
BLE: Games merchandise will boom

BLE: Games merchandise will boom

Gaming merchandise is nothing new. As our regular Margin Makers section in the magazine shows, there's already something to complement almost every game under the sun, so much so that ...

Seth Barton
by Seth Barton
on Sep 22nd 2017 at 10:00AM in News
Sam Rivera

EA: FIFA 18 has 'the best gameplay we've ever had'

In a recent interview with GameReactor, EA executive vice president Patrick Söderlund admitted the company “played it safe” with FIFA 17. This year, however, EA is going “all in” with ...

Marie Dealessandri
by Marie Dealessandri
on Sep 22nd 2017 at 9:30AM in News

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Raiders of the Broken Planet won't be like Evolve, says Mercurysteam

Raiders of the Broken Planet won't be like Evolve, says Mercurysteam

With the Christmas season rapidly approaching, the usual cluster of blockbuster FPS titles is gradually coming into focus, with Call of Duty: WWII, Star Wars Battlefront 2, Wolfenstein II: The ...

Katharine  Byrne
by Katharine Byrne
on Sep 21st 2017 at 10:30AM in News
Project CARS 2

Slightly Mad Studios: Project CARS 2 'wouldn't ship without elite brands like Ferrari and Porsche'

When Project CARS 2 launches tomorrow, it will be the culmination of several years’ hard work for developer Slightly Mad Studios, not just in terms of getting the game to ...

Katharine  Byrne
by Katharine Byrne
on Sep 21st 2017 at 9:30AM in News
Dave Cox

Mercurysteam's Dave Cox: 'Games have become too expensive'

With development costs getting higher and higher each passing year, games have now become too expensive, according to Mercurysteam's senior producer Dave Cox. That's why the developer is releasing its ...

Katharine  Byrne
by Katharine Byrne
on Sep 20th 2017 at 10:40AM in News
Laura Miele

EA's pursuit of happiness

As always, Q4 will be a blockbuster season for EA. Kicking off this year’s festivities this Friday is FIFA 18, which will then be followed by Need for Speed Payback ...

Marie Dealessandri
by Marie Dealessandri
on Sep 20th 2017 at 9:25AM in News

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Job Stuaffer

The Wolf Among Us was 'almost unshippable' and could have been a comedy, says Telltale

Telltale's The Wolf Among Us is finally getting a second season in the second half of 2018, but according to head of creative communications Job Stauffer, the title might have ...

Katharine  Byrne
by Katharine Byrne
on Sep 18th 2017 at 11:15AM in News
Trailmakers

Flashbulb's Trailmakers channels the spirit of Max and the Magic Marker

The former Microsoft studio that brought us Max and the Magic Marker, Max: The Curse of Brotherhood and Kalimba is bringing its latest game Trailmakers to PC and consoles next ...

Katharine  Byrne
by Katharine Byrne
on Sep 14th 2017 at 2:45PM in News
Golden Joystick Awards

The Golden Joystick Awards 2017: a celebration of excellence to 'push the industry forward'

The Golden Joystick Awards is among the most respected gaming events of the year. Not only is it the biggest publicly-voted awards show on the planet, peaking at a massive ...

Katharine  Byrne
by Katharine Byrne
on Sep 11th 2017 at 11:30AM in News
'Now's the time to drive people into high-end VR,' says Oculus' Jason Rubin

'Now's the time to drive people into high-end VR,' says Oculus' Jason Rubin

When Oculus temporarily dropped the price of its Rift + Touch bundle to £399 to kick off its Summer of Rift sale at the start of July, there were plenty ...

Katharine  Byrne
by Katharine Byrne
on Sep 7th 2017 at 10:15AM in News

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Resilient retail -  UK retailers discuss stock shortages, Switch and Brexit

Resilient retail - UK retailers discuss stock shortages, Switch and Brexit

This year has already brought a few shocks and surprises to retail. The first few months of 2017 had its usual new entries in best-selling franchises such as Resident Evil ...

Marie Dealessandri
by Marie Dealessandri
on Sep 6th 2017 at 10:00AM in News
Merge Games: Embracing the Switch and why PC retail is more important than ever

Merge Games: Embracing the Switch and why PC retail is more important than ever

We catch up with founder and managing director Luke Keighran to talk about how Merge Games embraced the Switch, why special editions of PC titles are still relevant and why indie ...

Marie Dealessandri
by Marie Dealessandri
on Sep 5th 2017 at 12:20PM in News
Shadow of War is Warner Bros' biggest marketing campaign ever

Shadow of War is Warner Bros' biggest marketing campaign ever

No one can miss the massive Shadow of War poster outside the Koelnmesse, and that’s because the new entry in Warner Bros’ Middle-Earth franchise is the publisher’s biggest ever investment ...

Marie Dealessandri
by Marie Dealessandri
on Aug 23rd 2017 at 8:30AM in News
Bandai Namco Dontnod artwork

EXCLUSIVE: Bandai Namco partners with Life is Strange studio Dontnod on new narrative adventure IP

Bandai Namco has announced a new strategic partnership with Life is Strange developer Dontnod Entertainment, MCV can exclusively reveal. The new partnership will see the creation of a brand-new IP ...

Katharine  Byrne
by Katharine Byrne
on Aug 22nd 2017 at 6:00PM in News

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Rod Chong

Slightly Mad Studios on Project Cars 2: 'Realistic-feeling cars isn't enough. Players demand more.'

Project Cars 2 launches next month on PS4, Xbox One and PC, and Slightly Mad Studios CCO Rod Chong has told MCV how it's going the extra mile to ensure ...

Katharine  Byrne
by Katharine Byrne
on Aug 22nd 2017 at 3:00PM in News
BGI

Is the BGI Brexit's silver lining? Ukie and TIGA discuss the future of UK government funding

We think it’s fair to say that the UK games industry was largely opposed to Brexit. While the EU wasn’t everyone’s cup of tea, the alternative is far less palatable ...

Seth Barton
by Seth Barton
on Aug 17th 2017 at 11:50AM in News
Mike Wilson

Gambitious rebrands as Good Shepherd: 'We're leaving no stone unturned' to make games profitable

Publishing platform Gambitious has been bringing indie titles to market through its network of certified investors ever since its formation in 2011. But today the company is entering a new ...

Katharine  Byrne
by Katharine Byrne
on Aug 16th 2017 at 9:00AM in News
Ubisoft talks Mario + Rabbids, working with Nintendo and renewing the strategy genre

Ubisoft talks Mario + Rabbids, working with Nintendo and renewing the strategy genre

Last January brought us a piece of information no one expected and, let’s be honest, a lot of people didn’t actually believe. When the rumblings of a Mario and Rabbids ...

Marie Dealessandri
by Marie Dealessandri
on Aug 15th 2017 at 10:45AM in News
Gamescom badge

Welcome to the heart of gaming: why Gamescom is more important than E3

Every year, Gamescom gets bigger. Not only does its 345,000 public attendees make E3’s 15,000 punters look positively paltry, but this year the show will also be accommodating over 900 ...

Katharine  Byrne
by Katharine Byrne
on Aug 14th 2017 at 11:00AM in News
Axis discusses creating content for Dead Island, League of Legends, Halo and more

Axis discusses creating content for Dead Island, League of Legends, Halo and more

Axis Studios has produced many incredible game trailers – including that famous 2011 Dead Island trailer, as well as content for Halo, League of Legends and more. We talk to ...

on Aug 10th 2017 at 10:00AM in News
Sega Remastered: How retro and PC titles are revitalising the publisher

Sega Remastered: How retro and PC titles are revitalising the publisher

Sega remains one of the most recognisable names in the video game business. That’s still largely thanks to its days as a platform holder, though since then the company has ...

Seth Barton
by Seth Barton
on Aug 9th 2017 at 9:30AM in News
Why Ubisoft's Starlink: Battle for Atlas is great news for retail

Why Ubisoft's Starlink: Battle for Atlas is great news for retail

Toys-to-life has had something of a rough ride of late after the shutdown of Disney Infinity. As some analysts have argued in the pages of MCV, that downturn may ...

Seth Barton
by Seth Barton
on Aug 8th 2017 at 9:30AM in News
Steam

Games publishing 2017: Steam's 'benevolent monopoly' and the discoverability 'bun fight'

In Part Three of our publishing roundtable, we discuss the rise of digital. With digital becoming more important to publishers’ balance sheets, we ask publishers about competition in the marketplace and ...

Katharine  Byrne
by Katharine Byrne
on Aug 7th 2017 at 11:30AM in News