Entries in 'star citizen' (15)
With a release date seemingly no closer to arriving, RSI has said that it will now publicise updated internal production schedules on a regular basis.
Squadron 42, the single player branch of Star Citizen, has been delayed into 2017.
One gamer who backed the crowdfunding campaign for ambitious sci-fi title Star Citizen has gone to extraordinary lengths to secure a refund.
The inevitable has happened: Star Citizen has now raised more than $100m through crowdfunding.
Market intelligence services group Ico Partner's Thomas Bidaux has published new data which shows Star Citizen's funding outpaced all successful video game Kickstarters combined in 2014.
“I have always wanted to make a sci-fi universe.”
The actors and actresses behind icons such as Luke Skywalker, Dana Scully and Gollum are among the many stars confirmed as starring in the single player portion of Star Citizen.
Developer Cloud Imperium Games has said it may take The Escapist to court over an article published last week in which it was accused of embezzlement.
Over a quarter of Star Citizen backers say that a publically available refund option should be available to anyone who has contributed to crowdfunding the space sim.
Star Citizen executive producer Alex Mayberry has quit his position at Cloud Imperium Games, with multiple reports stating the departure is for personal reasons.
It has $84m+ in the bank, but there’s still no indication of when Star Citizen will actually be released – and now one component of the title has been delayed ...
The unstoppable crowdfunding force that is Star Citizen has surpassed $80m in funding.
If you’re concerned that developer Cloud Imperium’s bank account is running a little low, another high-cost vehicle has been added to the game’s store.
Cloud Imperium Games expects Star Citizen's game client will likely weigh in at 100 GB, adding that individual patches will likely range between 2-20 GB.
Crowdfunding record-breaker Star Citizen represents a change not only to how games are funded but also how they are handled post-release.