Entries in 'triple-a' (19)
On the eve of his return to full-time development, Warren Spector has issued a manifesto of sorts about the shape of triple-A game development.
To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary.
The writer behind Spec Ops: The Line and upcoming shooter Evolve has quit triple-A games development.
While PS4 and Xbox One win the majority of the headlines, it’s the PC that’s actually bossing the games market.
Having now hit $48m in crowdfunder backing, PC space sim Star Citizen can rightly claim to be rivalling console’s biggest triple-A spenders.
Sony is confident about the Vita’s future prospects in Japan, but is less certain about its place in the Western market.
Will Zelda for Wii U be an open world game? Perhaps not in the traditional sense.
PS4 is still riding the crest of its strong launch wave but there is one criticism the machine has regularly faced it’s concerning the lack of triple-A releases for the ...
PlayStation Vita owners can expect more indie titles but fewer triple-A first-party games in the future.
The pressure on full-RRP games is higher than it’s ever been, one developer has claimed.
Sony has admitted that traditional triple-A game development on PlayStation Vita is not a viable business model.
Fears of a negative sales impact mean that it’s likely to be some time before a triple-A game is released featuring an openly gay character.
Christofer Sundberg, the creator of the Just Cause series, has said that triple-A game development has failed to evolve alongside technology.
Keen to dispel recent rumours, Io Interactive has released a number of details concerning its next-gen Hitman game.
The CEO of Take-Two has expressed scepticism about the potential of publishers to make significant money from triple-A free-to-play games.
Publisher EA has dismissed concerns over falling sales of this year’s biggest games.
It may now be Europe’s second largest games publisher, but Deep Silver insists it will stay true to its independent roots.
The number of studios working on triple-A games is at its lowest point for over a decade, EA’s chief creative director Richard Hilleman has claimed.
In the week before E3, Microsoft and Square Enix announced sequels to two of the biggest games of this generation – but they weren’t for Xbox One or PS4.