Entries in 'viable' (5)
Sony is confident about the Vita’s future prospects in Japan, but is less certain about its place in the Western market.
Sony has admitted that traditional triple-A game development on PlayStation Vita is not a viable business model.
It is only a matter of time before studios are able to convince console users to splash out on in-game purchases without a major backlash.
Virtual reality hardware will need to hit the seven figure sales milestone before it becomes a realistic proposition for triple-A publishers.
JiggeryPokery founder and former Zynga UK boss Matthew Wiggins has expressed concern over the viability of large mobile game developers.