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Numskull Games’ first digital release is multiplayer roguelite Rogue Glitch

Numskull Games has announced the first game to release via its all-new publishing arm will be Rogue Glitch, a multiplayer roguelite coming to Early Access on Steam next month. The game has been developed by solo developer Lino Slahuschek and features “over 80 unique items, upgradeable characters each with unique properties and a narrative told through a lovable villain on completion events”. 

“We’re overjoyed that our debut digital title coming to Steam is in partnership with Lino,” said Numskull Games via a press statement. “It’s fantastic what can be achieved by a solo developer and we can’t wait to see how it flourishes over time with the help of early adopters.” 

Merchandiser Numskull Designs announced it was expanding into video game publishing via its brand new venture, Numskull Games, in March. Describing itself as “flexible, fast-paced, and vastly experienced” with resources in sales, marketing, finance, and distribution, Numskull Games is led by former Rising Star Games managing director and founder, Martin Defries, and promises to bring “a focus on releasing new, exciting games to major digital storefronts and retail, as well as bringing existing, successful digital-only titles into the retail space”.

“Established by a passionate team with over 50 years of combined games industry experience between them, Numskull Games is more than ‘just another new games publisher’,” Numskull said at the time. “We are partnering with game developers around the world to help bring innovative games to market worldwide on all major platforms.

“Thanks to the invaluable support of the creative minds and far-reaching infrastructure for distribution and manufacturing at Numskull Designs, we are something unique in the world of games publishing. The plan? Take great games beyond a simple digital launch by offering retail editions, supporting merchandise, grand community presence and more. We go above and beyond the core responsibilities of a videogame publisher. Your game deserves the best from a partner.”

About Vikki Blake

It took 15 years of civil service monotony for Vikki to crack and switch to writing about games. She has since become an experienced reporter and critic working with a number of specialist and mainstream outlets in both the UK and beyond.

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