It's been a good festive season for Meta's Quest 2 VR headset, judging by the numbers downloading the Oculus app over their turkey dinners
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Catching up with Hyper Luminal Games: “We’re really passionate about accessibility. Our stories are universal, so we feel our players should be too”
Dundee’s Hyper Luminal Games doesn’t just aim to make good games, it wants them to do good and leave…

Is Moxy the acceptable face of blockchain gaming?
Backed by the venerable founders of Atari and MicroProse, Moxy.io is hoping to revolutionise what pl…

[From the industry] The Future Games Show Powered by Mana returns June 11th
GamesRadar’s flagship digital showcase invites you to discover something new on June 11 as part of t…

User acquisition in mobile publishing: how marketing makes a hit out of your mobile games
Are you an up-and-coming mobile game developer that has never dealt with user acquisition? In this a…

Levelling Up: Becky Mullen, account director at Bastion – “PR can be hard work, so it’s important that candidates know what they’re getting in for and are up for the challenge.”
Becky Mullen, account director at Bastion, talks about her route into the games industry, what makes…
E3 2022’s physical event has been cancelled
Those hoping for a return to the Los Angeles Convention Center this year will be disappointed, as the ESA has confirmed that E3's physical event has been cancelled
Read More »Back 4 Blood developer Turtle Rock Studios acquired by Tencent Games
Turtle Rock Studios has woken up in the safe house of Tencent Games, having just been acquired for an undisclosed sum.
Read More »Rec Room valued at $3.5bn after raising $145m
Rec Room says that its user base has grown 450% in the 12 months to November 2021, with mobile experiencing the largest growth
Read More »Final Fantasy 14 pulled from sale following server issues
Square Enix's wildly popular MMORPG Final Fantasy 14 has been pulled from sale, as the game's servers have struggled to meet demand.
Read More »The UK games industry’s contributions to the economy almost doubled in three years
The BFI has released its Screen Business report, showing that both the number of jobs in the UK games industry and its overall economic contribution have reached record highs.
Read More »It Takes Two wins Game of the Year at The Game Awards
Hazelight Studios’ co-operative title It Takes Two was awarded the Game of the Year award at last night’s The Game Awards. The game went home with three awards, winning in the Game of the Year, Best Family and Best Multiplayer categories. The awards took place last night, hosted as ever …
Read More »Xbox Game Pass for PC gets a rebrand
The admittedly clunky-sounding 'Xbox Game Pass' for PC has been rebranded, and now goes by the significantly more bearable 'PC Game Pass.'
Read More »Ubisoft announces Ubisoft Quartz, bringing NFTs to Ghost Recon
Ubisoft has joined the NFT craze, and has announced a beta test for Ubisoft Quartz, its new platform for acquiring NFTs.
Read More »Tencent announces new games publishing division Level Infinite
“Level Infinite’s launch represents the next stage in Tencent Games’ evolution as a global publisher and trusted brand."
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Catching up with Hyper Luminal Games: “We’re really passionate about accessibility. Our stories are universal, so we feel our players should be too”
Dundee’s Hyper Luminal Games doesn’t just aim to make good games, it wants them to do good and leave players feeling even better. Seeing it’s two new titles in production, Richie Shoemaker senses good times ahead
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Is Moxy the acceptable face of blockchain gaming?
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User acquisition in mobile publishing: how marketing makes a hit out of your mobile games
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EA’s knockout initiative to address skills shortfall – “We want everyone to see a future for themselves in the industry, no matter their background, ethnicity, or gender.”
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ADHD and the games industry – Mediatonic’s Anna Hollinrake on her diagnosis, and how best to support neurodiverse employees
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Levelling Up: Becky Mullen, account director at Bastion – “PR can be hard work, so it’s important that candidates know what they’re getting in for and are up for the challenge.”
Becky Mullen, account director at Bastion, talks about her route into the games industry, what makes a good PR and the skills required to grow in your career
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Final Boss: Warp Digital’s Richie Turner – “Working on other people’s titles is immensely rewarding, but I think it’s about time we did something of our own!”
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When We Made… Norco – Geography of Robots talks crunch, religion and preserving a culture in their debut title
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Ins and Outs: May 2022’s industry hires roundup
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Aardvark Swift Spotlight: Dovetail Games