Plans to have a 60-strong team in place by 2022
Read More »
More remote teams, working across multiple time zones, delivering titles for streaming platforms – how devs see the games of this new decade
New survey helps us to see where the biggest areas for change are likely to fall over the next ten y…

Just what is Sony’s strategy for making PS5 updates to key PS4 exclusives?
Where are the PS5 updates for God of War, Horizon Zero Dawn, The Last of Us Part 2, Bloodborne... …

“A new, fast and playful way of creating games and experiences without coding” – A closer look at CREY’s social gaming network
The Roblox IPO has brought further attention to user-content driven platforms. CREY is just such a p…

Huuuge, Inc to undertake an initial public offering
Huuuge expects that gross proceeds from the issuance of new shares will amount to up to approximatel…

US consumers spent $56.9 billion on gaming in 2020
The Nintendo Switch was the best-selling console of 2020, with annual dollar sales being the second …
EG7 to acquire two Canadian studios – Mechwarrior dev Piranha Games & My Singing Monsters dev Big Blue Bubble
Group now consists of Toadman Studios, Petrol Advertising, Sold Out, Antimatter, and the new studios
Read More »Join us for the Women in Games Awards 2020 TODAY at 4pm!
Join us today at 4pm for an inspirational 45-minute livestream packed with fantastic winners and great speakers
Read More »Xbox is exploring various payment models for studios on Game Pass, saying “we don’t think we have it figured out”
"Our deals are, I’ll say, all over the place"
Read More »Square Enix moves to work from home permanently
After moving to a work from home model due to the coronavirus pandemic, Square Enix is set to make the change permanent as of December 1.
Read More »Sumo spreads the (game) jam around: “We’ve written staff five and six figure cheques for royalties”
Go to work, make games, get paid, doesn’t sound too bad. But Sumo is now also paying staff serious bonuses for the ideas they come up with during in-house game jams. MCV/DEVELOP talks to MD Gary Dunn about the scheme
Read More »Codemasters doubles H1 revenues, fuelled by game launches
Codemasters has released its interim results, pointing to a total revenue of £80.5 million for the six months ended 30 September 2020
Read More »Facebook Gaming: The next level of diversity and inclusion
As part of Facebook Gaming’s support of this week’s Women in Games Awards, Cheryl Savage, Facebook’s Director of Gaming, EMEA talks about how we can push for better representation in the games industry. 2020 has shown us once again that gaming can bring people together. While we stayed apart, games …
Read More »[From the industry] NG20+ lifts off this week
Nordic Game launches this year’s second major online event, NG20+ on 25-27 November.
Read More »Unity’s next-gen: “This is the first generation where you’re seeing Unity creators right out the gate. This is a milestone for us”
With support across all the new consoles, Unity’s ‘creators first’ philosophy has been building up to the next generation launch for many years. Unity CPO Brett Bibby tells Seth Barton about that journey
Read More »-
“A new, fast and playful way of creating games and experiences without coding” – A closer look at CREY’s social gaming network
The Roblox IPO has brought further attention to user-content driven platforms. CREY is just such a platform, which uses a code-free design system to allow anyone to create content for its community.
Read More » -
“No one’s has done this before. No one’s really tried to tell a story in this way.” – The ambitious story of Wallace and Gromit: The Big Fix Up’s transmedia approach
-
“Odyssey will transform the multiplayer experience in Elite” – Taking the next step for Elite Dangerous
-
“The goal is survival, not elimination” – Behind the scenes of Midwinter Entertainment’s debut title, Scavengers
-
PR Panel 2021: Eight PR experts look back on a hard year, plus the new consoles, preparing for the year ahead and the return of events
-
“We are heading down a positive path – one where more people get to play great games.” – James Butcher, Xbox UK and Ireland
Every month an industry leader wraps up MCV/DEVELOP with their unique insight This month we talk to James Butcher, Xbox UK and Ireland Category Director
Read More » -
Ins and Outs – January 2021’s industry hires roundup
-
“The games industry is always evolving, providing players with more realistic, larger and more advanced games to play” – Creative Assembly’s Yasmin Curren
-
Heading off-road and into the next-gen with DIRT 5 and Dolby Atmos
-
“Previous clients come back to us again and again, which I think is the ultimate telling point” – Aardvark Swift Studio Spotlight: Tag Games