We are proud to have games industry legends Rare as our headline sponsor for this year's event.
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Catching up with Hyper Luminal Games: “We’re really passionate about accessibility. Our stories are universal, so we feel our players should be too”
Dundee’s Hyper Luminal Games doesn’t just aim to make good games, it wants them to do good and leave…

Is Moxy the acceptable face of blockchain gaming?
Backed by the venerable founders of Atari and MicroProse, Moxy.io is hoping to revolutionise what pl…

[From the industry] The Future Games Show Powered by Mana returns June 11th
GamesRadar’s flagship digital showcase invites you to discover something new on June 11 as part of t…

User acquisition in mobile publishing: how marketing makes a hit out of your mobile games
Are you an up-and-coming mobile game developer that has never dealt with user acquisition? In this a…

Levelling Up: Becky Mullen, account director at Bastion – “PR can be hard work, so it’s important that candidates know what they’re getting in for and are up for the challenge.”
Becky Mullen, account director at Bastion, talks about her route into the games industry, what makes…
[From the industry] Games Education Summit announces new speakers and topics
This is a press release posted in addition to our usual editorial content. Some of the UK’s leading games studios, recruiters and educators will come together this April for the Games Education Summit. The agenda-setting conference is sponsored by Unity, Unreal Engine and Grads in Games, and will take place …
Read More »Read the February issue of MCV/DEVELOP online now! Featuring Ukie’s Jo Twist, PR Panel 2022, Sable and much more!
The latest issue of MCV/DEVELOP is out now!
Read More »Behold, the shortlist for the MCV/DEVELOP Women in Games Awards 2022!
With exactly four weeks to go until the MCV/DEVELOP Women In Games Awards, we are very pleased to reveal the shortlist of candidates across all 13 award categories. With it being 18 months since the last time we were able to celebrate the women of the UK games industry, and …
Read More »Google is deprioritising Stadia, as the company focuses on streaming deals
Google is deprioritising its cloud gaming service Stadia, and is instead focusing on securing white-label deals with the likes of Capcom and Bungie, according to reports.
Read More »Journey, Spider-Man and Blaseball developers launch new studio, Gardens
"Our top priority is making sure our teammates enjoy their lives and are given the tools and resources to grow while creating compelling, well-crafted, thoughtful games that cultivate novel shared experiences between players online.”
Read More »Recruiter Hotseat: The career opportunities at Suicide Squad studio Rocksteady
Rocksteady is hiring! Bex Holland, lead recruiter at WB Games, gives us the inside story on the Suicide Squad studio
Read More »DEVELOP/JOBS: Warp Digital – “From day one, I felt like I was part of the team, everyone was so welcoming and approachable.”
This content was created in association with Warp Digital as part of DEVELOP/JOBS.
Read More »[From the industry] Safe In Our World Announces First Ever Winter Blues Bundle to support Gamers and their Mental Health
Available exclusively via the dedicated partner Fanatical the bundle, worth over £200 / $250, will be available to purchase on February 4, 2022.
Read More »Team17 cancels its MetaWorms NFT project
"Team17 is today announcing an end to the MetaWorms NFT project. We have listened to our teamsters, development partners, and our games’ communities, and the concerns they’ve expressed, and have therefore taken the decision to step back from the NFT space."
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Catching up with Hyper Luminal Games: “We’re really passionate about accessibility. Our stories are universal, so we feel our players should be too”
Dundee’s Hyper Luminal Games doesn’t just aim to make good games, it wants them to do good and leave players feeling even better. Seeing it’s two new titles in production, Richie Shoemaker senses good times ahead
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Is Moxy the acceptable face of blockchain gaming?
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User acquisition in mobile publishing: how marketing makes a hit out of your mobile games
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EA’s knockout initiative to address skills shortfall – “We want everyone to see a future for themselves in the industry, no matter their background, ethnicity, or gender.”
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ADHD and the games industry – Mediatonic’s Anna Hollinrake on her diagnosis, and how best to support neurodiverse employees
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Levelling Up: Becky Mullen, account director at Bastion – “PR can be hard work, so it’s important that candidates know what they’re getting in for and are up for the challenge.”
Becky Mullen, account director at Bastion, talks about her route into the games industry, what makes a good PR and the skills required to grow in your career
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Final Boss: Warp Digital’s Richie Turner – “Working on other people’s titles is immensely rewarding, but I think it’s about time we did something of our own!”
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When We Made… Norco – Geography of Robots talks crunch, religion and preserving a culture in their debut title
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Ins and Outs: May 2022’s industry hires roundup
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Aardvark Swift Spotlight: Dovetail Games