Oh, Canada

How has one country managed to become one of the worldâ??s biggest locations for games development? Michael French looks at the girth of a nationâ?¦

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From Rag-Doll to Richesâ?¦

In just 12 months, Media Molecule has gone from indie upstart to Sony's saviour, wowing GDC attendees with a new user-generated content game. Michael French speaks to key team members about the journey from Rag-Doll Kung Fu to being the next LittleBig thingâ?¦

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Speaking Havok

Havokâ??s place in the games industry is almost unrivaled and no doubt enviable. Itâ??s the perfect example of the world of Middleware 2.0. Michael French catches up with CEO David Oâ??Meara...

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Winning formula

So whatâ??s the secret to the success of SCEE Liverpoolâ??s numerous productions? And what can its Internal and External Development teams teach other studios about the challenges posed by PlayStationâ??s network-driven future? Develop finds outâ?¦

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Boldy Going

Frontier Developments is one of the few remaining indie studios with the confidence to run blue sky next-gen development alongside projects aiming to squeeze the best out of the legacy consoles, finds Owain Bennallack as he chats to studio founder David Brabenâ?¦

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Creating a Storm

Evolutionâ??s Martin Kenwright, Mick Hocking and Simon Benson tell Michael French the story of how the studio shifted gears from PS2 to PS3, what that E3 video really meant for game production, and what happens nextâ?¦

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Climax change

We interview Karl Jeffery to find out exactly why Climax sold off its Racing team, what that means for the rest of the company, and why the world is refocusing on the UK development scene...

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