SDI Media added to portfolio that includes Bioware/Pandemic
Read More »Games Growth Summit 2024: Navigating Transition in the Gaming Industry
The gaming industry stands at a crossroads, grappling with job cuts, reduced capital, and shifting m…
The shortlist for the 2024 MCV/DEVELOP Awards!
After carefully considering the many hundreds of nominations, we have a shortlist! Voting on the win…
[From the Industry] Dicefolk Brings Deckbuilding & Monster-Collecting to Switch
Dicefolk to Bring Deckbuilding and Die-licious Monster-Collecting Gameplay to Nintendo Switch Later …
[From the Industry] Limit Break Mentorship opens applications for 2024 Program
This is a press release posted in addition to our usual editorial content. Pioneering mentorship sch…
Sumo’s Group’s Jenny Muhlwa on the importance of evolving leadership skills during turbulent times
Sumo Group’s Jenny Muhlwa talks to MCV/DEVELOP about a new programme to help developers evolve into …
Listening for talent
EA audio chief Nick Laviers tells John Broomhall how the developer is recruiting for specialist sound coder rolesâ?¦
Read More »Oh, Canada
How has one country managed to become one of the worldâ??s biggest locations for games development? Michael French looks at the girth of a nationâ?¦
Read More »From Rag-Doll to Richesâ?¦
In just 12 months, Media Molecule has gone from indie upstart to Sony's saviour, wowing GDC attendees with a new user-generated content game. Michael French speaks to key team members about the journey from Rag-Doll Kung Fu to being the next LittleBig thingâ?¦
Read More »Speaking Havok
Havokâ??s place in the games industry is almost unrivaled and no doubt enviable. Itâ??s the perfect example of the world of Middleware 2.0. Michael French catches up with CEO David Oâ??Meara...
Read More »Winning formula
So whatâ??s the secret to the success of SCEE Liverpoolâ??s numerous productions? And what can its Internal and External Development teams teach other studios about the challenges posed by PlayStationâ??s network-driven future? Develop finds outâ?¦
Read More »Yorkshire unis create UK ‘Game Academy’
Game Republic Academy features three Masters courses with Rockstar, Team 17 and Sumo support
Read More »Boldy Going
Frontier Developments is one of the few remaining indie studios with the confidence to run blue sky next-gen development alongside projects aiming to squeeze the best out of the legacy consoles, finds Owain Bennallack as he chats to studio founder David Brabenâ?¦
Read More »Creating a Storm
Evolutionâ??s Martin Kenwright, Mick Hocking and Simon Benson tell Michael French the story of how the studio shifted gears from PS2 to PS3, what that E3 video really meant for game production, and what happens nextâ?¦
Read More »Climax change
We interview Karl Jeffery to find out exactly why Climax sold off its Racing team, what that means for the rest of the company, and why the world is refocusing on the UK development scene...
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Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
Renaissance PR was acquired by 1SP Agency last week. We checked in with both companies to ask some questions about the acquisition, and what it’ll mean for them going forward
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Final Boss: Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm
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Classyk Games on Liberation, and bringing the flavour of classic British sci-fi to indie space games
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Final Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm
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Levelling Up – Newfangled Games’ Henry Hoffman
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Rising Star – Stuart Pentelow, programmer at d3t