Ultizen to expand global operation and Shanghai development studio
Read More »Games Growth Summit 2024: Navigating Transition in the Gaming Industry
The gaming industry stands at a crossroads, grappling with job cuts, reduced capital, and shifting m…
The shortlist for the 2024 MCV/DEVELOP Awards!
After carefully considering the many hundreds of nominations, we have a shortlist! Voting on the win…
[From the Industry] Dicefolk Brings Deckbuilding & Monster-Collecting to Switch
Dicefolk to Bring Deckbuilding and Die-licious Monster-Collecting Gameplay to Nintendo Switch Later …
[From the Industry] Limit Break Mentorship opens applications for 2024 Program
This is a press release posted in addition to our usual editorial content. Pioneering mentorship sch…
Sumo’s Group’s Jenny Muhlwa on the importance of evolving leadership skills during turbulent times
Sumo Group’s Jenny Muhlwa talks to MCV/DEVELOP about a new programme to help developers evolve into …
Jaffe helping Incognito boss set up new studio?
Speculation mounting over God of War creator's future plans
Read More »Australian game dev association unveils ‘Games Week’
GDAA to team up developer event with eGames consumer show for Asia Pacific region
Read More »Kuju Sheffield re-branded as Chemistry
UK team unveils new identity and focus on Unreal Engine
Read More »Animazoo expands mocap tech base
Motion capture specialist buys InterSense tech to aid company growth
Read More »NaturalMotion gears up for Siggraph
Animation technology company on hand at San Diego computer graphics show
Read More »Eidos assures retail over Tomb Raider downloads
Britsoft publisher Eidos has claimed that its decision to release a download-only version of Tomb Raider: Anniversary on 360 has broken down barriers” for other publishers – and predicted that the move may actually benefit retailers on the High Street. The firm announced its unorthodox release plan for the title …
Read More »BioWare handling new Sonic RPG
MCV sister site Develop reports that Bioware has forged a deal with Sega that will see it produce a Nintendo DS title based on its iconic Sonic The Hedgehog character. It’s one of the first games to come from Bioware’s newly-formed handheld team, which was founded in September 2006. We’re …
Read More »THQ CEO discusses gaining ‘developer trust’
Brian Farrell says those who forget games are entertainment 'do so at their perii'
Read More »Swedish Games Industry association formed
Developer and publisher trade associations unified into one
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Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
Renaissance PR was acquired by 1SP Agency last week. We checked in with both companies to ask some questions about the acquisition, and what it’ll mean for them going forward
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Final Boss: Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm
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Classyk Games on Liberation, and bringing the flavour of classic British sci-fi to indie space games
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Final Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm
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Levelling Up – Newfangled Games’ Henry Hoffman
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Rising Star – Stuart Pentelow, programmer at d3t