Microsoft’s U-turn on indie self-publishing is a positive sign but will not be the equivalent to what other platforms offer, says the creator of Retro City Rampage.
Yeseterday the firm revealed it would support self-publishing on the Xbox One, and that each console could also be used as a development kit – a move seen by many developers as a positive step.
Speaking to Engadget Brian Provinciano said he was happy that Microsoft was finally listening to developers, but felt yesterday’s policy changes likely sounded better now than they would when all the details are revealed next month at Gamescom.
He said the announcement was essentially creating an XBLIG 2.0, and that he felt it wouldn’t go as far as the PS4 for example, in which developers can tap into the system and take advantage of all the hardware’s power.
“I’m very happy to see this. After all of the developers have spoken out, they’re finally listening,” said Provinciano.
“However, this is yet another example of them changing policy, but it sounding better than it is when the whole story is revealed. Make no mistake; while this is a great thing, it’s again not the equivalent to what other platforms offer.”
He added: “The indication on Xbox One is that it’s essentially XBLIG 2.0. Instead of XNA, it’s Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won’t be as full-fledged as published games on the system.”
Provinciano warned that it was important consumers don’t see things as black and white, and that there were still strings attached to such a policy change.
What do you think of Microsoft’s policy change on self-publishing? Is there enough information on the matter yet? Let us know.