Regulars

“You don’t really lose people, you just take them into a place inside you” – Behind the theme of loss in Lost Words: Beyond the Page

We talk to Rhianna Pratchett and Sketchbook Games' Mark Backler to get a look at Lost Words: Beyond the Page – a title built around words, in the most literal sense, to help impart a lesson about dealing with loss

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Levelling Up: Creative England’s Chris Filip: “I’ve created a network who want to work with me because I always ask ‘How can I help you?’ and I deliver on my promises.”

Chris Filip, programme manager at Creative England, talks on building a network, taking a long-term approach to experience, and the value of seeing the wider context

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Final Boss: Lick PR’s Kat Osman: “If we’d stopped to take in what had happened at the time, I think we’d probably be in some sort of padded room by now.”

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Kat Osman, team director at Lick PR.

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The Art Of… Dungeons & Dragons: Dark Alliance – “D&D art has so many different styles and artists that I did not feel trapped in one distinct style”

Just saying ‘Dungeons & Dragons’ brings to mind an avalanche of genre-defining fantasy art. So with Dungeons & Dragons: Dark Alliance coming to consoles and PC last month, we reached out to Tuque Games art director Stefan LeBlanc to discuss his interpretation of the classic Forgotten Realms setting

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“It’s the idea that’s important, rather than who hatches the idea.” – Aardvark Swift Studio Spotlight: 10 Chambers Collective

Springboarding from their successes on Payday 1&2, a small team formed 10 Chambers six years ago. With the momentum from their debut title, GTFO, the studio has ambitious plans of expansion and new title development.

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