Regulars

Aardvark Swift studio spotlight: Airship Images – “A business needs to have a culture or vision that they inhabit, and mine has always been enabling personal growth”

Aardvark Swift sat down with the company’s founder and CEO, Joseph Harford, to reflect on the culture and foundations of Airship Images that have provided them with such success, and how these elements of their studio model have required adaptation over a pandemic.

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The Art Of… Haven

With Haven, developer The Game Bakers brought us a pair of lovers, Yu and Kay, making a home on a forgotten world. This month Emeric Thoa, creative director, guides us through the influences and creation of the art in this beautiful and heartfelt game Was the appearance of the game …

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Debugging D&I: “Studios need to be honest, critical, and proactive in making changes to attract new and retain existing diverse talent.”

Amiqus’ Business Manager Liz Prince speaks to Sitara Shefta, head of studio at No Brakes Games and a member of the POC in Play team, about how studios can make their workplaces welcoming and attractive to people of colour…

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Levelling Up: Dead Good PR’s Carly Moxey: ‘”There are plenty of other people working within gaming PR who haven’t got here through what would be considered a ‘conventional’ career path.”

Carly Moxey, account director at Dead Good PR, talks humility and confidence, the varied paths to PR, regular appraisals, and her Bloodborne achievements

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