Cherry picked advice to help you reach the next level in your career – this month, Splash Damage's Lily Zhu tells us why lead artist doesn’t mean best artist and the importance of cultivating leadership skills
Read More »Anderona Cole on working at Ukie to ‘make the UK the best place to make, sell and play games across the world’
Every month, we pick the brain of an up-and-coming talent. This month’s Rising Star is Anderona Cole, policy and public affairs manager at Ukie
Read More »The sounds of… Alyssa Menes
Every month, we discuss the unique process of making music for video games
Read More »Women in Games Awards’ judges headline June’s MCV, out now
Also featuring Develop:Brighton's women-led sessions, Natalya Tatarchuk on Unity's HDRP, Supermassive talking The Dark Pictures, Sea of Thieves' post-mortem, and much more...
Read More »Here’s the shortlist for the MCV Women in Games Awards 2019
The awards, returning for the fifth year running, were inundated with hundreds and hundreds of fantastic entries
Read More »Iterating for better: Unconscious biases and how to keep them in check
No matter how fair-minded we believe ourselves to be, most people have some degree of unconscious bias. In partnership with Amiqus, we examine what it is, and what can be done
Read More »Creative Assembly’s Baj Singh on the need for more diversity in character art
Every month, the team at Creative Assembly debunks some common dev role myths. This month, Baj Singh, lead character artist, explains how he hasn’t yet found a tame enough dragon to scan
Read More »Anisa Sanusi on UI/UX design, why a beautifully presented CV matters and the importance of seeking different perspectives
Cherry picked advice to help you reach the next level in your career
Read More »The sounds of… Elvira Björkman
Every month, we discuss the unique process of making music for video games
Read More »When We Made… Cultist Simulator
We take a look behind the scenes at the development of Cultist Simulator. Weather Factory’s co-founder Lottie Bevan discusses building a game where understanding the game is the game itself and how being a cult leader is not that far from being a game dev
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