“I’m encouraged by a great deal [in the industry] but also dismayed in equal measures” – Polygon Treehouse’s Alex Kanaris-Sotiriou

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Alex Kanaris-Sotiriou, Co-Founder & Art Director at Polygon Treehouse

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“Several of my colleagues at Sumo learned a lot of their skills through user-created content” – Sumo Sheffield’s Wesley Arthur

Wesley Arthur, lead level designer at Sumo Sheffield, talks about the role of a level designer, the importance of word of mouth and the opportunities in the games industry

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“Looking back on my journey, I’m genuinely surprised that I didn’t give up throughout those hard times” – The Chinese Room’s Gabriela Woch

Gabriela Woch, junior 3D game artist at The Chinese Room, talks about pivoting into games, how her autism affects communication at work, and her ambition to invent a new archetype

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