Regulars

“We never wanted to force our beliefs and our stories on you. Make your own one up! There’s so much more power in the imagination” – Behind the development of Paradise Killer

We take a look behind the scenes of Paradise Killer, a surreal murder mystery that takes inspiration from its predecessors to create something truly unique

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“There’s a lot more opportunity for smaller independent studios to make their mark and be a sustainable business.” – Darren Yeomans, Atomhawk Design

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Darren Yeomans, studio director at Atomhawk Design

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Hiring from overseas post-Brexit: What you need to know

With so much going on in the world right now, it’s been easy to miss or overlook news and key announcements on things other than the pandemic. Unless you’re at the coal face of recruitment, one such thing that may have passed you by is the implication of the recent …

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“I really want to be somebody that people could look up to, especially if that encourages more girls to consider a career in games.” – Nicola Disley, Lucid Games

Nicola Disley, programmer at Lucid Games, talks about her start in games, battling with imposter syndrome and finding an extended family in the industry

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