MCV looks at a larger and more cinematic Dead Rising that hasn't forgotten its funny and ridiculous roots.
Dead Rising 3 comes to stores alongside the Xbox One on November 22nd.
The third entry in the Dead Rising series takes players to the open world city of Los Perdidos – this is larger than the worlds of the first two games combined.
Set ten years after Dead Rising 2, this title occurs in the middle of a nationwide zombie outbreak. Gamers play as Nick Ramos, a mechanic with a mysterious past who needs to escape the city before a military airstrike wipes it from the map. Though the story is more cinematic, the dark humour of the previous games remains.
The DIY weapons are back and this time are more ridiculous than ever before. Zombie hunters can still customise and make their own weapons into one of the hundreds of possible combinations.
Players gain temporary abilities by eating certain food stuffs from the world – consuming pork and booze at the same time inexplicably gives gamers the ability to spit fire.
To compliment the bigger open world, there is a greater emphasis on vehicles. Like the weapons these are customisable. One example of this is the RollerHawg – a cross between a steamroller and a motorcycle. The downside is zombies can cling to vehicles and attack, making it harder for gamers to focus on where they are going.
The zombies are smarter than ever before – the undead foes now have a shared awareness of what is happening meaning that they make for a more potent enemy. This will force players to think on their feet and be creative with the options available.
Dead Rising 3 incorporates a co-operative multiplayer mode over Xbox Live. Fans can jump in and out of games at any time – experience points gathered or progress made will be reflected in their own single player campaign.
The Dead Rising series first came to the market in 2006 – fans played as photojournalist Frank West who was trapped in a shopping mall as a zombie infection broke out.
The title put a strict time limit on the players – in the game this was 72 hours, but in real time this amounted to only six hours. The first instalment was built on the crazy weapon customisation. A sequel, Dead Rising 2, was released in 2010 and saw you playing as Chuck Greene. The second title in the series saw a number of story DLC packs including Case West and Off the Record which saw the return of Frank West.
The series has sold a total of over 5m units to date.