Scaleform has added its GFx vector-based user interface technology to Epic’s Integrated Partner Program.
The middleware, which has already been used with UE3 on Bioware’s Mass Effect, allows user interfaces to be authored in Flash and HTML, empowering the artist with greater control over the UI intergration process.
“The Unreal community has been instrumental in helping us create an integration package that not only leverages the full feature set of GFx, but truly raises the bar by delivering a seamless visual development path from Flash to UE3," said Brendan Iribe, CEO of Scaleform.
"For instance, we recently added an easy-to-use communication layer from UnrealScript and Kismet to Flash ActionScript. We are fully committed to Epic’s Integrated Partners Program and will continue to enhance our integration as we work with the exceptional UE3 developers.”
Dr. Michael Capps, president of Epic Games, added: “We strive to not only enhance UE3 constantly, but also make sure that it works hand in hand with other premier middleware technologies. The incorporation of Scaleform GFx into UE3 is a significant milestone.
“It gives our licensees better access to Scaleform’s best-selling technology and lets them focus programming resources on making great games."