GDC 2014: Ubisoft VP doesn’t see the publisher supporting VR hardware if consumer interest is poor
Read More »Get That Job: How to be head of game design
Xyrality’s head of game design Torben-Lennart Böge discusses his role in game design
Read More »Team diversity behind Animal Crossing: New Leaf’s success
GDC 2014: The 3DS game has now sold more than 7.3 million copies worldwide
Read More »GDC 2014: All the news from March 19th
All the biggest announcements and insights from the last 24 hours
Read More »CryEngine adopts $10 subscription model
GDC 2014: Indie devs to be given access to CryEngine for $10 per month, royalty-free
Read More »Ubisoft: Snowdrop engine allows us to work better, not bigger
GDC 2014: Massive Entertainment’s Rodrigo Cortes discussed the philosophy behind the studio’s internal game engine
Read More »GameMaker goes free for all PS4 developers
GDC 2014: Licensed devs free to create and publish GameMaker games on PlayStation platforms
Read More »Roadhouse Interactive opens publishing division
GDC 2014: New publishing division will be run by its newly acquired studio Chunky Pig
Read More »The Division technical art director heads to Improbable
GDC 2014: UK start-up hires former Massive developer, and continues recruitment push at GDC this week
Read More »OptiTrack expands mo-cap suite with two new cameras
GDC 2014: Motion capture firm details two hi-spec cameras capable of a 240 fps capture rate
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