Also Murder by Numbers, mod.io and our new focus on accessibility
Read More »EA makes its accessibility-related patents free for rival studios and developers to use
“At Electronic Arts, our mission is to inspire the world to play. We can only make that a reality if our video games are accessible to all players."
Read More »Developers can now send their games to Microsoft to test its accessibility
Microsoft has now expanded its Xbox Accessibility Guidelines, and is now offering to assess developers' games to see how accessible they are.
Read More »Xbox’s Aaron Greenberg is SpecialEffect’s new honorary vice president
“I have been incredibly inspired by the critically important work the team at SpecialEffect are doing every day"
Read More »The Outer Worlds doesn’t have a colour-blind mode because Obsidian designed it ‘to be playable without colour information’
"Colour information is redundant with other indicators"
Read More »Game Accessibility Conference is coming to the UK for the first time
One-day conference will run on October 21, 2019, in London
Read More »Microsoft patents new haptic Braille controller for players with visually impairments
"This input may be used to control a game or enter text into a chat session"
Read More »AbleGamers to launch a new scheme that champions Accessible Player Experience in triple-A studios
"Once we embed champions, accessibility becomes a really cheap thing to add"
Read More »Subtitles have been added to Spyro Reignited Trilogy via latest console patch
The changes come four months after accessibility backlash
Read More »Xbox: ‘We believe that we can compete on a lot of things; accessibility should not be one of them’
Program manager Evelyn Thomas looks back at the Xbox Adaptive Controller's core principles, its impact on Xbox, what the industry can do to improve accessibility and why Microsoft is keen to share what it learnt with Sony and Nintendo
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