Liz Prince discusses what studios can do at the beginning of the development process to help ease any crunch later down the line
Join us on May 11th, at Facebook's London office, as we celebrate amazing talent in the UK games industry for a fourth year running
The recruitment boss talks about recruitment in 2018, diversity and the dreaded B word
Drinks are on Amiqus this Thursday!
This month's question: What do you expect to be the biggest job opportunities in 2018?
It’s been a year since the PlayStation VR took virtual reality to the mainstream and Ssince sales of PC and mobile VR really began to grow. Sean Cleaver speaks to studio heads and recruitment specialists to find out what their thoughts are on the virtual reality job market one year on
Liz Prince, business manager at recruitment specialist Amiqus, helps solve some of the trickier problems job seekers currently face in the games industry
As the games industry races to release games before Christmas, strees levels can rise. Recruitment specalists Amiqus ask developers how they cope with the increased work loads
On the eve of Develop Brighton, Liz Prince of recruitment specalist Amiqus asks game developers just what they do to relax when it comes to leave
Sean Cleaver asks UK games studios and recruiters what they look for in an artist, the skills they need to display when applying for roles and how creating a varied portfolio is key
We ask Amiqus's Stig Strand how students identify where they need to hire for their new projects
It can be tough deciding what skills you should learn for your career. Amiqus tells us how to approach making that choice.
Recruitment Agency Amiqus ask developers about the best way to monetise, particularly in the competitive free-to-play market
Recruitment agency Amiqus asks devs how they decide which tech they plan to build their games on
Recruitment expert Amiqus consults devs and media about the most efficient audio middleware on the market
Amiqus' Liz Prince discusses the benefits of attending these events – even if you're not a winner
Amiqus' Simon Pittam talks to studios about the benefits – and misconceptions – about the use of mo-cap in today's games
Amiqus' Will Hudson asks growing developers about advice for new studios