Formula One has the most recognisable ‘soundtrack’ in sport. And for 2020 the team at Codemasters utilised Atmos to rethink the game’s 3D soundscape
Read More »Making Pandora more Atmos-pheric – how Gearbox Software deployed spatial audio in Borderlands 3
Gearbox Software made spatial audio a priority in Borderlands 3. Mark Petty, Audio Director, shares with us why that decision was made, how they made use of Dolby Atmos and the lessons learned.
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