With credits in franchises as iconic as BioShock, Uncharted, Metal Gear Solid, Batman and Far Cry, Troy Baker is undoubtedly one of the industry's most prolific voice actors. In an expansive interview, he looks back upon his career and examines why games remain his greatest passion
Read More »Sound matters: What does the player need to hear?
John Broomhall kicks off our Audio Special by asking sound designers to question the most important part of their work
Read More »Audio Special: Foley for games
Savalas sound man Michael Mackinnon puts forward the case for foley in games
Read More »Audio Special: Entering the world of freelance audio
Sound designer-for-hire Joe Brammall, gives you advice on what to be mindful of as a freelancer
Read More »Audio Special: Getting ready for HDR audio
Audiokinetic's Simon Ashby details what developers must realise to get the most from HDR audio
Read More »Audio Special: Making custom audio for mobile
Develop talks to Soundrangers on providing sound for smartphone and tablet games
Read More »Audio Special: Spatial awareness
Firelight Technologies' Gino Bollaert shows us what's next for spatialised audio in games
Read More »Audio Special: Lights, microphone, action
Develop speaks to Wave Studios about bringing filmic-quality sound to games
Read More »Audio Special: Recording real car sounds
The Audio Guys' Tim Bartlett offers a wealth of advice on recording automotive audio
Read More »Audio Special: The 3D future of game sound
GenAudio's Michel Henein explains the distinction 3D audio and 'real' 3D audio
Read More »