Daily advice on job hunting from the industry's top companies. Today: tips from Euphonious on getting promoted in audio
Read More »Heard About: Batman: Arkham City
John Broomhall talks to Nick Arundel about creating the score for Batman: Arkham City
Read More »The sound of money
Does working for free devalue the game audio profession?
Read More »Heard About: Forza Motorsport 4
John Broomhall catches up with Forza 4's car audio specialist
Read More »Opening the DAW
Firelight Technologies lead designer Raymond Biggs says game audio tools are 'too different' from other industries
Read More »Firelight: ‘Game audio tools falling short’
'Industry middleware has more in common with data entry than with digital audio workstations'
Read More »Heard about: Limbo
John Broomhall talks to Playdead about the recent Develop Award Winner
Read More »RAD redesigns audio toolset
New Bink codec has 'speeds 30 per cent faster than MP3 or Ogg'
Read More »Organising Orchestras
The Creative Assembly audio manager Richard Beddow offers advice on composition workflow for orchestral soundtracks
Read More »Social Sound Solutions
Liverpool Sound City's convention director Jon-Paul Waddington looks at the company's leading social audio crowd gathering
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