John Broomhall gets down on the carpet to find out what makes Sonyâ??s virtual pet squealâ?¦
Read More »PS3 â??an evolutionary leap in audio designâ??
25MB of RAM allocation allows for dream audio work, says SCEEâ??s Dan Bardino
Read More »Nevermind the Budgets
Audio heads at SCEE and Ubisoft explore the state of sound design
Read More »Revealed: Audio gets â??around 10%â?? budget share
Though one unnamed game allocated â??as low as 2%â? budget share
Read More »Jacques: Audio remains â??very under-fundedâ??
Decorated audio composer calls for better commitment from the industry
Read More »FAQ: Richard Jacques
Game music maestro talks secret projects and Mass Effect
Read More »New devs for Periscope â??dynamic audioâ?? tool
Thorsten Heinze and Andreas Pongs set to further Psai development
Read More »Game audio explored at key Pinewood event
Audio â??crossoverâ?? discussed with Richard Jacques and Ubisoftâ??s Jon Vincent
Read More »Heard about: Assassin’s Creed II
How do you go about scoring a sci-fi conspiracy thriller set in 15th Century Venice?
Read More »‘Current-gen’s audio potential not yet realised’
That's according to Wwise creator Audiokinetic
Read More »